added npc's gift

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Vlad committed 2026-04-12 14:52:37 +06:00
1 parent bc2997d86f
commit 34759326b9
9 files changed
+166 -15

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@@ -138,9 +138,64 @@ namespace ZL {
return game->inventory.hasItem(id);
});
// receive_npc_gift(npc_index)
api.set_function("receive_npc_gift", [game](int npcIndex) {
std::cout << "[script] receive_npc_gift: npc index " << npcIndex << std::endl;
auto& npcs = game->npcs;
if (npcIndex < 0 || npcIndex >= static_cast<int>(npcs.size())) {
std::cerr << "[script] receive_npc_gift: index out of range\n";
return;
}
auto& npc = npcs[npcIndex];
if (!npc) {
std::cerr << "[script] receive_npc_gift: npc is null\n";
return;
}
if (npc->giftReceived) {
std::cout << "[script] NPC " << npc->npcName << " already gave gift\n";
return;
}
if (npc->giftItem.id.empty()) {
std::cerr << "[script] receive_npc_gift: NPC has no gift\n";
return;
}
game->inventory.addItem(npc->giftItem);
npc->giftReceived = true;
std::cout << "[script] Received gift from " << npc->npcName << ": "
<< npc->giftItem.name << std::endl;
});
lua.script_file("resources/start.lua");
}
void ScriptEngine::callNpcInteractCallback(int npcIndex) {
if (!impl) {
std::cerr << "[SCRIPT] Engine not initialized!" << std::endl;
return;
}
sol::state& lua = impl->lua;
sol::function fn = lua["on_npc_interact"];
if (fn.valid()) {
auto result = fn(npcIndex);
if (!result.valid()) {
sol::error err = result;
std::cerr << "[SCRIPT] on_npc_interact error: " << err.what() << "\n";
}
else {
std::cout << "[SCRIPT] on_npc_interact called with index " << npcIndex << std::endl;
}
}
else {
std::cerr << "[SCRIPT] Lua function 'on_npc_interact' not found!" << std::endl;
}
}
void ScriptEngine::runScript(const std::string& path) {
auto result = impl->lua.safe_script_file(path, sol::script_pass_on_error);
if (!result.valid()) {