Code works more or less good
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@@ -22,6 +22,78 @@
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"description": "A mysterious essence from the Ghost realm",
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"icon": "resources/w/red.png"
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}
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},
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{
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"id": "ghost_01x",
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"name": "Опасный Призрак",
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"texturePath": "resources/w/ghost_skin002.png",
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"animationIdlePath": "resources/w/default_float001.anim",
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"animationWalkPath": "resources/w/default_float001.anim",
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"animationActionIdlePath": "resources/w/float_attack003_cut.anim",
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"animationActionAttackPath": "resources/w/float_attack003.anim",
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"animationStandToActionPath": "resources/w/default_float001_cut.anim",
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"animationActionToStandPath": "resources/w/default_float001_cut.anim",
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"animationActionToDeathPath": "resources/w/default_float001_cut.anim",
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"animationDeathIdlePath": "resources/w/default_float001_cut.anim",
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"positionX": 0.0,
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"positionY": 0.0,
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"positionZ": -20.0,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 0.01,
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"modelCorrectionRotX": 0.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 35,
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"canAttack": true
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},
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{
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"id": "ghost_02x",
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"name": "Злой призрак",
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"texturePath": "resources/w/ghost_skin002.png",
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"animationIdlePath": "resources/w/default_float001.anim",
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"animationWalkPath": "resources/w/default_float001.anim",
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"animationActionIdlePath": "resources/w/float_attack003_cut.anim",
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"animationActionAttackPath": "resources/w/float_attack003.anim",
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"animationStandToActionPath": "resources/w/default_float001_cut.anim",
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"animationActionToStandPath": "resources/w/default_float001_cut.anim",
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"animationActionToDeathPath": "resources/w/default_float001_cut.anim",
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"animationDeathIdlePath": "resources/w/default_float001_cut.anim",
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"positionX": -5.91548,
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"positionY": 0.0,
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"positionZ": -25.1861,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 0.01,
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"modelCorrectionRotX": 0.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 25,
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"canAttack": true
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},
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{
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"id": "ghost_02x",
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"name": "Злой дух",
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"texturePath": "resources/w/ghost_skin002.png",
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"animationIdlePath": "resources/w/default_float001.anim",
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"animationWalkPath": "resources/w/default_float001.anim",
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"animationActionIdlePath": "resources/w/float_attack003_cut.anim",
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"animationActionAttackPath": "resources/w/float_attack003.anim",
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"animationStandToActionPath": "resources/w/default_float001_cut.anim",
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"animationActionToStandPath": "resources/w/default_float001_cut.anim",
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"animationActionToDeathPath": "resources/w/default_float001_cut.anim",
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"animationDeathIdlePath": "resources/w/default_float001_cut.anim",
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"positionX": 6.64604,
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"positionY": 0.0,
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"positionZ": -16.0176,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 0.01,
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"modelCorrectionRotX": 0.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 15,
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"canAttack": true
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}
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]
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}
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