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@@ -51,6 +51,13 @@ namespace ZL {
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std::map<std::string, std::string> meshTextures;
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std::string animationIdlePath;
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std::string animationWalkPath;
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// Optional combat / death animations. Empty path = slot not loaded.
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std::string animationActionIdlePath;
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std::string animationActionAttackPath;
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std::string animationStandToActionPath;
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std::string animationActionToStandPath;
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std::string animationActionToDeathPath;
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std::string animationDeathIdlePath;
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float positionX = 0.0f;
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float positionY = 0.0f;
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float positionZ = 0.0f;
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@@ -61,6 +68,8 @@ namespace ZL {
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float modelCorrectionRotY = 0.0f;
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float modelCorrectionRotZ = 0.0f;
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float facingAngle = 0.0f;
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float hp = 100.0f;
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bool canAttack = false;
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GiftData gift;
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float interactionRadius = 0.0f;
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};
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