Code works more or less good

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Vladislav Khorev committed 2026-04-25 21:11:07 +03:00
1 parent 3495d28edf
commit 348aa632dd
17 files changed
+4180 -56

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@@ -51,6 +51,13 @@ namespace ZL {
std::map<std::string, std::string> meshTextures;
std::string animationIdlePath;
std::string animationWalkPath;
// Optional combat / death animations. Empty path = slot not loaded.
std::string animationActionIdlePath;
std::string animationActionAttackPath;
std::string animationStandToActionPath;
std::string animationActionToStandPath;
std::string animationActionToDeathPath;
std::string animationDeathIdlePath;
float positionX = 0.0f;
float positionY = 0.0f;
float positionZ = 0.0f;
@@ -61,6 +68,8 @@ namespace ZL {
float modelCorrectionRotY = 0.0f;
float modelCorrectionRotZ = 0.0f;
float facingAngle = 0.0f;
float hp = 100.0f;
bool canAttack = false;
GiftData gift;
float interactionRadius = 0.0f;
};