Code works more or less good
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@@ -249,11 +249,24 @@ int main(int argc, char *argv[]) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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#ifdef FULLSCREEN
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// Match the desktop's current resolution so the framebuffer matches
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// the screen and we don't force a video mode change.
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/*SDL_DisplayMode dm;
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if (SDL_GetCurrentDisplayMode(0, &dm) == 0) {
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ZL::Environment::width = dm.w;
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ZL::Environment::height = dm.h;
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}*/
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const Uint32 windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP;
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#else
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const Uint32 windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
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#endif
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ZL::Environment::window = SDL_CreateWindow(
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"Bishkek Witcher Game",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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CONST_WIDTH, CONST_HEIGHT,
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SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN
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ZL::Environment::width, ZL::Environment::height,
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windowFlags
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);
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SDL_GLContext ctx = SDL_GL_CreateContext(ZL::Environment::window);
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