Fixing minor bugs

This commit is contained in:
Vladislav Khorev committed 2026-04-25 20:30:27 +03:00
1 parent c7b3f04cd4
commit 3495d28edf
9 files changed
+115 -25

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@@ -11,6 +11,8 @@
#include "ScriptEngine.h"
#include "dialogue/DialogueSystem.h"
#include "SparkEmitter.h"
#include <functional>
namespace ZL
{
@@ -25,6 +27,8 @@ namespace ZL
std::string scriptPath;
Eigen::Vector3f playerPosition = Eigen::Vector3f::Zero();
Eigen::Vector3f ghostPosition = Eigen::Vector3f::Zero();
Eigen::Vector3f teleportPosition = Eigen::Vector3f::Zero();
float teleportRadius = 0.0f;
};
class Location
@@ -64,6 +68,15 @@ namespace ZL
ScriptEngine scriptEngine;
Dialogue::DialogueSystem dialogueSystem;
// Teleport zone: when the player crosses into the radius of teleportPosition,
// onTeleport() is invoked once. Re-triggering requires leaving the zone first
// (rising-edge detection via playerInTeleportZone).
Eigen::Vector3f teleportPosition = Eigen::Vector3f::Zero();
float teleportRadius = 0.0f;
bool playerInTeleportZone = false;
std::function<void()> onTeleport;
std::unique_ptr<SparkEmitter> teleportSparks;
#ifdef SHOW_PATH
std::vector<VertexRenderStruct> debugNavMeshes;
void buildDebugNavMeshes();