Working on viewing distance for enemies
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@@ -295,6 +295,7 @@ namespace ZL {
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data.modelCorrectionRotZ = item.value("modelCorrectionRotZ", 0.0f) * static_cast<float>(M_PI) / 180.0f;
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data.facingAngle = item.value("facingAngle", 0.0f) * static_cast<float>(M_PI) / 180.0f;
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data.hp = item.value("hp", 100.0f);
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data.visibleRange = item.value("visibleRange", VISIBLE_RANGE);
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data.canAttack = item.value("canAttack", false);
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data.enabled = item.value("enabled", true);
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@@ -321,6 +322,7 @@ namespace ZL {
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st.modelScale = modelScale;
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st.setHp(hp);
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st.initialHp = hp;
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st.visibleRange = visibleRange;
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st.canAttack = canAttack;
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st.enabled = enabled;
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st.interactionRadius = interactionRadius;
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@@ -74,6 +74,7 @@ namespace ZL {
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float modelCorrectionRotZ = 0.0f;
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float facingAngle = 0.0f;
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float hp = 100.0f;
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float visibleRange = VISIBLE_RANGE;
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bool canAttack = false;
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bool enabled = true;
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float interactionRadius = 0.0f;
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