Working on viewing distance for enemies
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@@ -74,6 +74,7 @@ namespace ZL {
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float modelCorrectionRotZ = 0.0f;
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float facingAngle = 0.0f;
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float hp = 100.0f;
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float visibleRange = VISIBLE_RANGE;
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bool canAttack = false;
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bool enabled = true;
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float interactionRadius = 0.0f;
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