Working on refactoring
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928600acd4
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@@ -4,6 +4,7 @@
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#include <fstream>
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#include <iostream>
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#include <algorithm>
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#include "GameConstants.h"
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namespace ZL {
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@@ -61,8 +62,6 @@ namespace ZL {
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}
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if (!(*tex)) return;
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static const std::string textureUniformName = "Texture";
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renderer.PushMatrix();
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renderer.TranslateMatrix({ animOffsetX, animOffsetY, 0.0f });
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renderer.ScaleMatrix({ animScaleX, animScaleY, 1.0f });
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@@ -140,8 +139,6 @@ namespace ZL {
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}
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void UiSlider::draw(Renderer& renderer) const {
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static const std::string textureUniformName = "Texture";
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renderer.RenderUniform1i(textureUniformName, 0);
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if (texTrack) {
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glBindTexture(GL_TEXTURE_2D, texTrack->getTexID());
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@@ -186,8 +183,6 @@ namespace ZL {
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void UiStaticImage::draw(Renderer& renderer) const {
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if (!texture) return;
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static const std::string textureUniformName = "Texture";
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renderer.RenderUniform1i(textureUniformName, 0);
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glBindTexture(GL_TEXTURE_2D, texture->getTexID());
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renderer.DrawVertexRenderStruct(mesh);
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