Remove broad command
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@@ -80,6 +80,7 @@ namespace FRG
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// Detaches the (shared, longer-lived) player from this location.
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~Location();
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const std::string& locationId() const { return locationId_; }
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IGameServer& gameServer() { return gameServer_; }
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std::shared_ptr<const LocationNetworkState> stateSnapshot() const;
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LocationLocalState& localState() { return *localState_; }
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const LocationLocalState& localState() const { return *localState_; }
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@@ -175,9 +176,6 @@ namespace FRG
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bool switchNavigation(int index);
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void setCharacterTarget(Character& character, const Eigen::Vector3f& target,
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std::string callbackName = "");
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void updateCharacterState(
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Character& character,
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const std::function<void(CharacterState&)>& mutation);
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void clearCharacterAttackTarget(Character& character);
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void stopCharacter(Character& character);
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void faceCharacter(Character& character, std::string targetId);
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