Adapted for web
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@@ -1,4 +1,4 @@
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#include "MenuManager.h"
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#include "MenuManager.h"
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#include "Game.h"
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#include "Localization.h"
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#include "items/ItemRegistry.h"
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@@ -537,7 +537,7 @@ namespace FRG {
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#if !defined(EMSCRIPTEN) && !defined(__ANDROID__)
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#if !defined(__EMSCRIPTEN__) && !defined(__ANDROID__)
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uiManager.setTextButtonCallback("menuExitButton", [this](const std::string&) {
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audioPlayer_.playSoundAsync("resources/audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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Environment::exitGameLoop = true;
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@@ -587,7 +587,7 @@ namespace FRG {
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#ifndef EMSCRIPTEN
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#ifndef __EMSCRIPTEN__
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uiManager.setTextButtonCallback("menuExitButton", [this](const std::string&) {
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audioPlayer_.playSoundAsync("resources/audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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Environment::exitGameLoop = true;
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@@ -2441,7 +2441,7 @@ namespace FRG {
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if (root.contains("soundEnabled"))
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audioPlayer_.setSoundEnabled(root["soundEnabled"].get<bool>());
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if (root.contains("fullscreen")) {
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#ifndef EMSCRIPTEN
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#ifndef __EMSCRIPTEN__
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Environment::setFullscreen(root["fullscreen"].get<bool>());
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#endif
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}
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