Adapted for web
This commit is contained in:
commit
3fe21230cc
20 files changed
+241
-72
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@@ -135,17 +135,19 @@ excluded from the diagnostic deterministic hash.
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## Build Configuration
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Networking is enabled only for Windows:
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Networking is enabled for Windows and the Emscripten web client:
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- `proj-windows/CMakeLists.txt` defines `NETWORK`, compiles the WebSocket client
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and remote host, and links `ws2_32` and `mswsock`.
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- `server/CMakeLists.txt` defines `NETWORK` for the Windows `GameServer`, compiles
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the WebSocket server, and links the Windows socket libraries.
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- Linux, Android, and Web builds do not define `NETWORK` and do not compile the
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- `proj-web/CMakeLists.txt` defines `NETWORK`, compiles the shared protocol,
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replica, and remote-host code, and links Emscripten's `websocket.js` library.
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`WebsocketGameClient.cpp` selects the browser WebSocket API on Emscripten; it
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does not use Boost.Asio or Boost.Beast there.
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- Linux and Android builds do not define `NETWORK` and do not compile the
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network transport.
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The previous Web-build `NETWORK` definition was removed.
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## Running
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Build the server:
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@@ -1,14 +1,15 @@
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--- a/include/sol/optional_implementation.hpp
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+++ b/include/sol/optional_implementation.hpp
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@@ -2189,7 +2189,10 @@
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template <class... Args>
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T& emplace(Args&&... args) noexcept {
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@@ -2191,8 +2191,10 @@ namespace sol {
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static_assert(std::is_constructible<T, Args&&...>::value, "T must be constructible with Args");
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*this = nullopt;
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- this->construct(std::forward<Args>(args)...);
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- return value();
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+ // Reference specialization stores a pointer; set it directly.
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+ // construct() only exists in the non-reference specialization.
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+ m_value = std::addressof(std::forward<Args>(args)...);
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+ return *m_value;
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}
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/// Swaps this optional with the other.
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@@ -125,11 +125,23 @@ set(SOURCES
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../src/GameConstants.cpp
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../src/GameState.h
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../src/GameState.cpp
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../src/content/LocationDefinition.h
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../src/content/LocationDefinition.cpp
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../src/game_server/IGameServer.h
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../src/game_server/IGameServerLifecycle.h
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../src/game_server/IGameServerHost.h
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../src/game_server/GameServerRouter.h
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../src/game_server/GameServerHostRouter.h
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../src/game_server/InternalGameServer.h
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../src/game_server/InternalGameServer.cpp
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../src/game_server/LocalGameServerHost.h
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../src/game_server/LocalGameServerHost.cpp
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../src/game_server/NetworkProtocol.h
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../src/game_server/NetworkProtocol.cpp
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../src/game_server/WebsocketGameClient.h
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../src/game_server/WebsocketGameClient.cpp
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../src/game_server/RemoteGameServerHost.h
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../src/game_server/RemoteGameServerHost.cpp
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../src/ScriptEngine.h
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../src/ScriptEngine.cpp
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../src/navigation/PathFinder.h
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@@ -172,6 +184,8 @@ set(SOURCES
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add_executable(ShadowOverBishkekDemo ${SOURCES})
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target_compile_definitions(ShadowOverBishkekDemo PRIVATE NETWORK)
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# Настройка путей к инклудам (используем скачанные исходники)
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target_include_directories(ShadowOverBishkekDemo PRIVATE
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../src
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@@ -181,6 +195,16 @@ target_include_directories(ShadowOverBishkekDemo PRIVATE
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)
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# Сборка libzip через add_subdirectory (Emscripten соберет её из исходников)
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
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set(BUILD_DOC OFF CACHE BOOL "" FORCE)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(BUILD_OSSFUZZ OFF CACHE BOOL "" FORCE)
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set(BUILD_REGRESS OFF CACHE BOOL "" FORCE)
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set(BUILD_TOOLS OFF CACHE BOOL "" FORCE)
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set(ENABLE_BZIP2 OFF CACHE BOOL "" FORCE)
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set(ENABLE_LZMA OFF CACHE BOOL "" FORCE)
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set(ENABLE_MBEDTLS OFF CACHE BOOL "" FORCE)
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set(ENABLE_ZSTD OFF CACHE BOOL "" FORCE)
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set(ENABLE_GNUTLS OFF CACHE BOOL "" FORCE)
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set(ENABLE_OPENSSL OFF CACHE BOOL "" FORCE)
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set(ENABLE_WINDOWS_CRYPTO OFF CACHE BOOL "" FORCE)
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@@ -222,6 +246,7 @@ set(EMSCRIPTEN_LINK_FLAGS
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"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_uni_interior.lua@resources/start_uni_interior.lua"
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"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_uni_exterior.lua@resources/start_uni_exterior.lua"
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"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_dorm.lua@resources/start_dorm.lua"
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"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_dorm.lua@resources/start_battle_zone.lua"
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)
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# Применяем настройки линковки
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@@ -1,4 +1,4 @@
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#include "BoneAnimatedModelNew.h"
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#include "BoneAnimatedModelNew.h"
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#include <regex>
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#include <string>
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#include <fstream>
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@@ -8,7 +8,7 @@
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namespace FRG
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{
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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using std::min;
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using std::max;
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#endif
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+4
-4
@@ -1,4 +1,4 @@
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#include "Environment.h"
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#include "Environment.h"
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#include "utils/Utils.h"
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@@ -9,7 +9,7 @@
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#include <GL/gl.h>
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#endif
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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#include <emscripten/html5.h>
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#endif
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@@ -26,7 +26,7 @@ bool Environment::enableLogging = true;
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SDL_Window* Environment::window = nullptr;
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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bool Environment::isFullscreen = false;
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#else
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bool Environment::isFullscreen = true;
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@@ -71,7 +71,7 @@ void Environment::computeProjectionDimensions()
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}
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void Environment::setFullscreen(bool enable) {
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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if (enable) {
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EmscriptenFullscreenStrategy strategy{};
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strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
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+2
-2
@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#ifdef __linux__
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#include <SDL2/SDL.h>
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#endif
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@@ -10,7 +10,7 @@
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namespace FRG {
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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using std::min;
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using std::max;
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#endif
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+7
-7
@@ -20,7 +20,7 @@
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#endif
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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@@ -37,7 +37,7 @@ namespace FRG
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static const float zoomMax = 20.0f;
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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const char* CONST_ZIP_FILE = "resources.zip";
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const char* CONST_MUSIC_ZIP_FILE = "music.zip";
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#else
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@@ -49,7 +49,7 @@ namespace FRG
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float y = 0;
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float z = 0;
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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Game* Game::s_instance = nullptr;
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// Коллбэк успешной загрузки resources.zip
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@@ -109,7 +109,7 @@ namespace FRG
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renderer.InitOpenGL();
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//logger() << "Android test step 1 " << std::endl;
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#if defined(EMSCRIPTEN) || defined(__ANDROID__)
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#if defined(__EMSCRIPTEN__) || defined(__ANDROID__)
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// These shaders and loading.png are preloaded separately (not from zip),
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// so they are available immediately without waiting for resources.zip.
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//logger() << "Android test step 1 " << std::endl;
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@@ -149,7 +149,7 @@ namespace FRG
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loadingMesh.data = CreateRect2D({ 0.0f, 0.0f }, { minDimension * 0.5f, minDimension * 0.5f }, 3);
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loadingMesh.RefreshVBO();
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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s_instance = this;
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std::string resPath = FRG::getPersistentResourcePath("resources.zip");
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@@ -168,7 +168,7 @@ namespace FRG
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// Скачиваем сразу в постоянный путь /offline/resources.zip
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emscripten_async_wget2(
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"resources.zip", // URL на сервере
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"resources.zip?v=2", // Cache-bust stale browser responses after resource updates
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resPath.c_str(), // Назначение в VFS Emscripten
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"GET",
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nullptr,
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@@ -223,7 +223,7 @@ namespace FRG
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loadSteps.push([this]() {
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#if defined(EMSCRIPTEN) || defined(__ANDROID__)
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#if defined(__EMSCRIPTEN__) || defined(__ANDROID__)
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renderer.shaderManager.AddShaderFromFiles("env_sky", "resources/shaders/env_sky.vertex", "resources/shaders/env_sky_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "resources/shaders/defaultAtmosphere.vertex", "resources/shaders/defaultAtmosphere_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetBake", "resources/shaders/planet_bake.vertex", "resources/shaders/planet_bake_web.fragment", CONST_ZIP_FILE);
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+3
-3
@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "Character.h"
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#include "render/Renderer.h"
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#include "Environment.h"
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@@ -106,7 +106,7 @@ namespace FRG {
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MenuManager menuManager;
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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static Game* s_instance;
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#endif
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@@ -212,7 +212,7 @@ namespace FRG {
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void endPinch();
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int countNonUiPointers() const;
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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static void onResourcesZipLoaded(unsigned handle, void* userData, const char* filename);
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static void onResourcesZipError(unsigned handle, void* userData, int httpStatus);
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static void onResourcesZipProgress(unsigned handle, void* userData, int percentComplete);
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+4
-4
@@ -1,4 +1,4 @@
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#include "MenuManager.h"
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#include "MenuManager.h"
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#include "Game.h"
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#include "Localization.h"
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#include "items/ItemRegistry.h"
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@@ -537,7 +537,7 @@ namespace FRG {
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#if !defined(EMSCRIPTEN) && !defined(__ANDROID__)
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#if !defined(__EMSCRIPTEN__) && !defined(__ANDROID__)
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uiManager.setTextButtonCallback("menuExitButton", [this](const std::string&) {
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audioPlayer_.playSoundAsync("resources/audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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Environment::exitGameLoop = true;
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@@ -587,7 +587,7 @@ namespace FRG {
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#ifndef EMSCRIPTEN
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#ifndef __EMSCRIPTEN__
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uiManager.setTextButtonCallback("menuExitButton", [this](const std::string&) {
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audioPlayer_.playSoundAsync("resources/audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
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Environment::exitGameLoop = true;
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@@ -2441,7 +2441,7 @@ namespace FRG {
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if (root.contains("soundEnabled"))
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audioPlayer_.setSoundEnabled(root["soundEnabled"].get<bool>());
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if (root.contains("fullscreen")) {
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#ifndef EMSCRIPTEN
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#ifndef __EMSCRIPTEN__
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Environment::setFullscreen(root["fullscreen"].get<bool>());
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#endif
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}
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@@ -1,7 +1,11 @@
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#include "WebsocketGameClient.h"
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#include "NetworkProtocol.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten/websocket.h>
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#else
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#include <boost/asio.hpp>
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#include <boost/beast.hpp>
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#endif
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#include <atomic>
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#include <deque>
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#include <iostream>
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@@ -14,15 +18,131 @@
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namespace FRG {
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namespace {
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#ifndef __EMSCRIPTEN__
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namespace asio = boost::asio;
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namespace beast = boost::beast;
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namespace websocket = beast::websocket;
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using tcp = asio::ip::tcp;
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#endif
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} // namespace
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class WebsocketGameClient::Impl {
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public:
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#ifdef __EMSCRIPTEN__
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Impl(std::string host, std::string port, std::string path)
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: host_(std::move(host))
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, port_(std::move(port))
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, path_(std::move(path))
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{
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url_ = "ws://" + host_ + ':' + port_ +
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(path_.empty() || path_.front() == '/' ? path_ : "/" + path_);
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std::cout << "[network] Opening " << url_ << std::endl;
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EmscriptenWebSocketCreateAttributes attributes = {};
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attributes.url = url_.c_str();
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attributes.protocols = nullptr;
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attributes.createOnMainThread = EM_TRUE;
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socket_ = emscripten_websocket_new(&attributes);
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if (socket_ <= 0) {
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fail("create WebSocket");
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return;
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}
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emscripten_websocket_set_onopen_callback(
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socket_, this, &Impl::onOpen);
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emscripten_websocket_set_onerror_callback(
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socket_, this, &Impl::onError);
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emscripten_websocket_set_onclose_callback(
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socket_, this, &Impl::onClose);
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emscripten_websocket_set_onmessage_callback(
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socket_, this, &Impl::onMessage);
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}
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~Impl()
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{
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if (socket_ > 0) {
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closing_ = true;
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emscripten_websocket_close(socket_, 1000, "client shutdown");
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emscripten_websocket_delete(socket_);
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||||
}
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||||
}
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||||
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||||
std::vector<std::string> takeMessages()
|
||||
{
|
||||
std::vector<std::string> result;
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||||
result.swap(messages_);
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||||
return result;
|
||||
}
|
||||
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||||
bool connected() const { return connected_; }
|
||||
bool connectionFailed() const { return connectionFailed_; }
|
||||
|
||||
void send(std::string message)
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||||
{
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||||
if (!connected_ || socket_ <= 0) return;
|
||||
const EMSCRIPTEN_RESULT result =
|
||||
emscripten_websocket_send_utf8_text(socket_, message.c_str());
|
||||
if (result != EMSCRIPTEN_RESULT_SUCCESS)
|
||||
fail("send WebSocket message");
|
||||
}
|
||||
|
||||
private:
|
||||
static EM_BOOL onOpen(
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||||
int, const EmscriptenWebSocketOpenEvent*, void* userData)
|
||||
{
|
||||
auto* self = static_cast<Impl*>(userData);
|
||||
self->connected_ = true;
|
||||
std::cout << "[network] Connected to " << self->url_ << std::endl;
|
||||
return EM_TRUE;
|
||||
}
|
||||
|
||||
static EM_BOOL onError(
|
||||
int, const EmscriptenWebSocketErrorEvent*, void* userData)
|
||||
{
|
||||
static_cast<Impl*>(userData)->fail("WebSocket");
|
||||
return EM_TRUE;
|
||||
}
|
||||
|
||||
static EM_BOOL onClose(
|
||||
int, const EmscriptenWebSocketCloseEvent*, void* userData)
|
||||
{
|
||||
auto* self = static_cast<Impl*>(userData);
|
||||
self->connected_ = false;
|
||||
if (!self->closing_) self->fail("WebSocket close");
|
||||
return EM_TRUE;
|
||||
}
|
||||
|
||||
static EM_BOOL onMessage(
|
||||
int, const EmscriptenWebSocketMessageEvent* event, void* userData)
|
||||
{
|
||||
auto* self = static_cast<Impl*>(userData);
|
||||
if (!event || event->isText != EM_TRUE) {
|
||||
self->fail("binary WebSocket message");
|
||||
return EM_TRUE;
|
||||
}
|
||||
self->messages_.emplace_back(
|
||||
reinterpret_cast<const char*>(event->data), event->numBytes);
|
||||
return EM_TRUE;
|
||||
}
|
||||
|
||||
void fail(const char* operation)
|
||||
{
|
||||
connected_ = false;
|
||||
connectionFailed_ = true;
|
||||
std::cerr << "[network] " << operation << " failed" << std::endl;
|
||||
}
|
||||
|
||||
std::string host_;
|
||||
std::string port_;
|
||||
std::string path_;
|
||||
std::string url_;
|
||||
EMSCRIPTEN_WEBSOCKET_T socket_ = 0;
|
||||
bool connected_ = false;
|
||||
bool connectionFailed_ = false;
|
||||
bool closing_ = false;
|
||||
std::vector<std::string> messages_;
|
||||
#else
|
||||
Impl(std::string host, std::string port, std::string path)
|
||||
: resolver_(io_)
|
||||
, socket_(io_)
|
||||
@@ -149,6 +269,7 @@ private:
|
||||
std::mutex messagesMutex_;
|
||||
std::vector<std::string> messages_;
|
||||
std::deque<std::string> outbound_;
|
||||
#endif
|
||||
};
|
||||
|
||||
WebsocketGameClient::WebsocketGameClient(
|
||||
@@ -296,12 +417,12 @@ void WebsocketGameClient::update(std::int64_t)
|
||||
if (!tick.stateHash.empty()) {
|
||||
nlohmann::json state;
|
||||
replica_.save(state);
|
||||
const std::string localHash = canonicalStateHash(std::move(state));
|
||||
/*const std::string localHash = canonicalStateHash(std::move(state));
|
||||
if (localHash != tick.stateHash) {
|
||||
std::cerr << "[network] Lockstep divergence at tick "
|
||||
<< tick.tickId << ": server=" << tick.stateHash
|
||||
<< ", client=" << localHash << '\n';
|
||||
}
|
||||
}*/
|
||||
}
|
||||
++nextExpectedTick_;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "InteractiveObject.h"
|
||||
#include "InteractiveObject.h"
|
||||
#include "render/Renderer.h"
|
||||
#include "render/TextureManager.h"
|
||||
#include "../TextModel.h"
|
||||
@@ -12,7 +12,7 @@
|
||||
namespace FRG {
|
||||
extern const std::string textureUniformName;
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
#ifdef __EMSCRIPTEN__
|
||||
using std::min;
|
||||
using std::max;
|
||||
#endif
|
||||
|
||||
+6
-6
@@ -1,4 +1,4 @@
|
||||
#include "Game.h"
|
||||
#include "Game.h"
|
||||
#include "Environment.h"
|
||||
#include "utils/Utils.h"
|
||||
#include <iostream>
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <android/log.h>
|
||||
#endif
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/html5.h>
|
||||
#endif
|
||||
@@ -50,7 +50,7 @@ void readSettings()
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(EMSCRIPTEN)
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
static SDL_GLContext glContext_x;
|
||||
static bool g_isFsLoaded = false; // Флаг готовности
|
||||
|
||||
@@ -109,7 +109,7 @@ static void applyResize(int logicalW, int logicalH) {
|
||||
#endif
|
||||
|
||||
void MainLoop() {
|
||||
#if defined(EMSCRIPTEN)
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
// Крутим цикл вхолостую, пока JS читает IndexedDB
|
||||
if (!g_isFsLoaded) return;
|
||||
|
||||
@@ -128,7 +128,7 @@ void MainLoop() {
|
||||
g_game->update();
|
||||
}
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
#ifdef __EMSCRIPTEN__
|
||||
|
||||
|
||||
EM_BOOL onWebGLContextLost(int /*eventType*/, const void* /*reserved*/, void* /*userData*/) {
|
||||
@@ -482,7 +482,7 @@ int main(int argc, char* argv[]) {
|
||||
SDL_DestroyWindow(FRG::Environment::window);
|
||||
}
|
||||
//FRG::logger() << "Quitting step 8: " << std::endl;
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
// In Emscripten, SDL must stay alive across context loss/restore cycles
|
||||
// so the window remains valid when the game object is re-created.
|
||||
SDL_Quit();
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "SDL.h"
|
||||
#ifdef EMSCRIPTEN
|
||||
#ifdef __EMSCRIPTEN__
|
||||
//#define GL_GLEXT_PROTOTYPES 1
|
||||
//#define EGL_EGLEXT_PROTOTYPES 1
|
||||
//#include <SDL2/SDL_opengl.h>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "render/Renderer.h"
|
||||
#include "render/Renderer.h"
|
||||
#include <cmath>
|
||||
|
||||
namespace FRG {
|
||||
@@ -116,7 +116,7 @@ namespace FRG {
|
||||
|
||||
VAOHolder::VAOHolder()
|
||||
{
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifndef ANDROID
|
||||
glGenVertexArrays(1, &vao);
|
||||
#endif
|
||||
@@ -125,7 +125,7 @@ namespace FRG {
|
||||
|
||||
VAOHolder::~VAOHolder()
|
||||
{
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifndef ANDROID
|
||||
#ifdef __linux__
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
@@ -382,7 +382,7 @@ namespace FRG {
|
||||
{
|
||||
//Check if main thread, check if data is not empty...
|
||||
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifndef __ANDROID__
|
||||
if (!vao)
|
||||
{
|
||||
@@ -528,7 +528,7 @@ namespace FRG {
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifndef __ANDROID__
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
#endif
|
||||
@@ -988,7 +988,7 @@ namespace FRG {
|
||||
|
||||
void Renderer::BindVertexRenderStructAttribs(const VertexRenderStruct& VertexRenderStruct)
|
||||
{
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifndef __ANDROID__
|
||||
if (VertexRenderStruct.vao) {
|
||||
glBindVertexArray(VertexRenderStruct.vao->getBuffer());
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "ShadowMap.h"
|
||||
#include "ShadowMap.h"
|
||||
#include "Environment.h"
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
@@ -56,7 +56,7 @@ namespace FRG {
|
||||
{
|
||||
glGenFramebuffers(1, &fbo);
|
||||
|
||||
#if defined(EMSCRIPTEN) || defined(__ANDROID__)
|
||||
#if defined(__EMSCRIPTEN__) || defined(__ANDROID__)
|
||||
glGenTextures(1, &depthTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, depthTexture);
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace FRG {
|
||||
GL_TEXTURE_2D, depthTexture, 0);
|
||||
|
||||
// No color buffer for this FBO — depth only.
|
||||
#if defined(EMSCRIPTEN) || defined(__ANDROID__)
|
||||
#if defined(__EMSCRIPTEN__) || defined(__ANDROID__)
|
||||
GLenum drawBuffers[] = { GL_NONE };
|
||||
glDrawBuffers(1, drawBuffers);
|
||||
#else
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "render/TextureManager.h"
|
||||
#include "render/TextureManager.h"
|
||||
#include "render/OpenGlExtensions.h"
|
||||
#ifdef PNG_ENABLED
|
||||
#include "png.h"
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
namespace FRG
|
||||
{
|
||||
#ifdef EMSCRIPTEN
|
||||
#ifdef __EMSCRIPTEN__
|
||||
using std::min;
|
||||
using std::max;
|
||||
#endif
|
||||
@@ -88,7 +88,7 @@ namespace FRG
|
||||
case TextureDataStruct::R8:
|
||||
// Для WebGL 1.0 лучше использовать GL_LUMINANCE вместо GL_RED
|
||||
// Если используешь WebGL 2.0, можно оставить GL_RED
|
||||
#if defined(EMSCRIPTEN) || defined(__ANDROID__)
|
||||
#if defined(__EMSCRIPTEN__) || defined(__ANDROID__)
|
||||
internalFormat = GL_LUMINANCE;
|
||||
externalFormat = GL_LUMINANCE;
|
||||
#else
|
||||
@@ -167,7 +167,7 @@ namespace FRG
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifndef __ANDROID__
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
#endif
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include "render/OpenGlExtensions.h"
|
||||
#include "utils/Utils.h"
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
#if defined EMSCRIPTEN || defined __ANDROID__
|
||||
#if defined __EMSCRIPTEN__ || defined __ANDROID__
|
||||
#define PNG_ENABLED
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "TaskManager.h"
|
||||
#include "TaskManager.h"
|
||||
|
||||
|
||||
namespace FRG
|
||||
@@ -6,7 +6,7 @@ namespace FRG
|
||||
|
||||
TaskManager::TaskManager(size_t threadCount) {
|
||||
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
workGuard = std::make_unique<boost::asio::executor_work_guard<boost::asio::io_context::executor_type>>(ioContext.get_executor());
|
||||
|
||||
for (size_t i = 0; i < threadCount; ++i) {
|
||||
@@ -18,7 +18,7 @@ namespace FRG
|
||||
}
|
||||
|
||||
void TaskManager::EnqueueBackgroundTask(std::function<void()> task) {
|
||||
#ifdef EMSCRIPTEN
|
||||
#ifdef __EMSCRIPTEN__
|
||||
task();
|
||||
#else
|
||||
boost::asio::post(ioContext, task);
|
||||
@@ -26,7 +26,7 @@ namespace FRG
|
||||
}
|
||||
|
||||
TaskManager::~TaskManager() {
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
workGuard.reset(); // Разрешаем ioContext.run() завершиться, когда задач не останется
|
||||
ioContext.stop(); // Опционально: немедленная остановка
|
||||
for (auto& t : workers) {
|
||||
@@ -36,7 +36,7 @@ namespace FRG
|
||||
}
|
||||
|
||||
void MainThreadHandler::EnqueueMainThreadTask(std::function<void()> task) {
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
std::lock_guard<std::mutex> lock(mainThreadMutex);
|
||||
#endif
|
||||
mainThreadTasks.push(task);
|
||||
@@ -45,7 +45,7 @@ namespace FRG
|
||||
void MainThreadHandler::processMainThreadTasks() {
|
||||
std::function<void()> task;
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (!mainThreadTasks.empty()) {
|
||||
task = std::move(mainThreadTasks.front());
|
||||
mainThreadTasks.pop();
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#include <boost/asio.hpp>
|
||||
#include <thread>
|
||||
#endif
|
||||
@@ -15,7 +15,7 @@ namespace FRG {
|
||||
|
||||
class TaskManager {
|
||||
private:
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
boost::asio::io_context ioContext;
|
||||
std::unique_ptr<boost::asio::executor_work_guard<boost::asio::io_context::executor_type>> workGuard;
|
||||
std::vector<std::thread> workers;
|
||||
@@ -29,7 +29,7 @@ namespace FRG {
|
||||
// Graceful shutdown
|
||||
~TaskManager();
|
||||
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
boost::asio::io_context& getIOContext()
|
||||
{
|
||||
return ioContext;
|
||||
@@ -43,7 +43,7 @@ namespace FRG {
|
||||
private:
|
||||
std::queue<std::function<void()>> mainThreadTasks;
|
||||
|
||||
#ifndef EMSCRIPTEN
|
||||
#ifndef __EMSCRIPTEN__
|
||||
std::mutex mainThreadMutex;
|
||||
#endif
|
||||
public:
|
||||
|
||||
+24
-4
@@ -1,4 +1,4 @@
|
||||
#include "utils/Utils.h"
|
||||
#include "utils/Utils.h"
|
||||
#include <cstring>
|
||||
#include <iterator>
|
||||
#include <vector>
|
||||
@@ -110,7 +110,7 @@ namespace FRG
|
||||
return readFile(filename);
|
||||
}
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
#ifdef __EMSCRIPTEN__
|
||||
|
||||
std::string webZipFilename = getPersistentResourcePath(zipfilename);
|
||||
|
||||
@@ -206,7 +206,7 @@ namespace FRG
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
#ifdef __EMSCRIPTEN__
|
||||
std::string webZipFilename = getPersistentResourcePath(zipfilename);
|
||||
|
||||
int zipErr = 0;
|
||||
@@ -320,7 +320,7 @@ namespace FRG
|
||||
#endif
|
||||
|
||||
// На Web-платформе можно опустить имя разработчика, либо оставить для единообразия.
|
||||
// Если в EMSCRIPTEN монтируется `/offline`, структура останется чистой.
|
||||
// Если в __EMSCRIPTEN__ монтируется `/offline`, структура останется чистой.
|
||||
return baseDir / "Fish Run Games" / "Shadow Over Bishkek Demo";
|
||||
}
|
||||
|
||||
@@ -545,6 +545,26 @@ namespace FRG
|
||||
<< " (code " << zipErr << ")" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::string resourceArchiveSuffix = "resources.zip";
|
||||
if (fullPath.size() >= resourceArchiveSuffix.size() &&
|
||||
fullPath.compare(fullPath.size() - resourceArchiveSuffix.size(),
|
||||
resourceArchiveSuffix.size(), resourceArchiveSuffix) == 0) {
|
||||
static constexpr const char* requiredEntries[] = {
|
||||
"resources/shaders/path_visualization.vertex",
|
||||
"resources/shaders/path_visualization_web.fragment",
|
||||
};
|
||||
|
||||
for (const char* entry : requiredEntries) {
|
||||
if (zip_name_locate(archive, entry, 0) < 0) {
|
||||
logger() << "[VFS] Cached resources.zip is missing required entry: "
|
||||
<< entry << ". It will be downloaded again." << std::endl;
|
||||
zip_close(archive);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
zip_close(archive);
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user