Working on scripts
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@@ -146,6 +146,9 @@ public:
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float slowMoActiveTime = 6.0f;
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float getSpeedMultiplier(float transitionProgress) const;
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// Called once when the death animation finishes and the character enters DEATH_IDLE.
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std::function<void()> onDeathAnimComplete;
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private:
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std::map<AnimationState, BoneAnimationDataNew> animations;
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