Working on scripts

This commit is contained in:
Vladislav Khorev committed 2026-05-17 14:39:02 +03:00
1 parent c086fe1ef0
commit 4044acefb2
35 files changed
+107190 -185

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@@ -270,77 +270,6 @@ namespace ZL
}
}
bool Location::startDarklandsTransition()
{
if (darklandsFlashActive) return false;
darklandsFlashActive = true;
darklandsFlashFadingIn = true;
darklandsFlashAlpha = 0.0f;
return true;
}
void Location::updateDarklandsFlash(int64_t deltaMs)
{
if (!darklandsFlashActive) return;
static constexpr float kFadeDurationMs = 500.0f;
const float step = static_cast<float>(deltaMs) / kFadeDurationMs;
if (darklandsFlashFadingIn) {
darklandsFlashAlpha = min(darklandsFlashAlpha + step, 1.0f);
if (darklandsFlashAlpha >= 1.0f) {
isDarklands = !isDarklands;
darklandsFlashFadingIn = false;
}
} else {
darklandsFlashAlpha = max(darklandsFlashAlpha - step, 0.0f);
if (darklandsFlashAlpha <= 0.0f) {
darklandsFlashAlpha = 0.0f;
darklandsFlashActive = false;
}
}
}
void Location::drawDarklandsFlash()
{
if (darklandsFlashAlpha <= 0.001f) return;
const float W = static_cast<float>(Environment::projectionWidth);
const float H = static_cast<float>(Environment::projectionHeight);
if (darklandsFlashQuadW != W || darklandsFlashQuadH != H) {
darklandsFlashQuadW = W;
darklandsFlashQuadH = H;
VertexDataStruct data;
data.PositionData = {
{0.f, 0.f, 0.f}, {0.f, H, 0.f}, {W, H, 0.f},
{W, H, 0.f}, {W, 0.f, 0.f}, {0.f, 0.f, 0.f}
};
data.TexCoordData = {
{0.f, 0.f}, {0.f, 1.f}, {1.f, 1.f},
{1.f, 1.f}, {1.f, 0.f}, {0.f, 0.f}
};
darklandsFlashQuad.data = std::move(data);
darklandsFlashQuad.RefreshVBO();
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
renderer.shaderManager.PushShader("darklands_flash");
renderer.PushProjectionMatrix(0.0f, W, 0.0f, H, -10.0f, 10.0f);
renderer.PushMatrix();
renderer.LoadIdentity();
renderer.RenderUniform1f("uAlpha", darklandsFlashAlpha);
renderer.DrawVertexRenderStruct(darklandsFlashQuad);
renderer.PopMatrix();
renderer.PopProjectionMatrix();
renderer.shaderManager.PopShader();
glDisable(GL_BLEND);
}
void Location::setupNavigation(const std::vector<std::string>& paths)
{
navigationMapPaths = paths;
@@ -777,7 +706,6 @@ namespace ZL
if (npc) npc->drawHealthBar(renderer, currentView, proj);
}
}
drawDarklandsFlash();
}
void Location::drawShadowDepthPass()
@@ -977,7 +905,6 @@ namespace ZL
if (npc) npc->drawHealthBar(renderer, cameraViewMatrix, proj);
}
}
drawDarklandsFlash();
}
void Location::drawGameDarklands()
@@ -1047,7 +974,6 @@ namespace ZL
if (npc) npc->drawHealthBar(renderer, currentView, proj);
}
}
drawDarklandsFlash();
}
bool Location::setNavigationAreaAvailable(const std::string& areaName, bool available)
@@ -1208,8 +1134,6 @@ namespace ZL
void Location::update(int64_t delta)
{
updateDarklandsFlash(delta);
for (auto& intObj : interactiveObjects) {
intObj.update(delta);
}