Added battles in networking

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Vladislav Khorev committed 2026-11-07 14:27:22 +06:00
1 parent be8ee31f03
commit 40527f10ac
8 files changed
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@@ -429,8 +429,10 @@ there is no prediction or rollback.
Current boundaries remain:
- client intent is limited to `SetCharacterDestinationCommand`; server presence
changes use `SetCharacterEnabledCommand` in tick bundles;
- client intent is limited to `SetCharacterDestinationCommand`,
`SetCharacterTargetCommand`, `ClearCharacterAttackTargetCommand`, and
`TryCharacterAttackComboCommand`; server presence changes use
`SetCharacterEnabledCommand` in tick bundles;
- player characters must already exist in the initial state and campaign slot
list; dynamic spawning and reconnect history are not implemented;
- authentication and automatic checkpoint resynchronization are absent;