Added battles in networking
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@@ -429,8 +429,10 @@ there is no prediction or rollback.
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Current boundaries remain:
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- client intent is limited to `SetCharacterDestinationCommand`; server presence
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changes use `SetCharacterEnabledCommand` in tick bundles;
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- client intent is limited to `SetCharacterDestinationCommand`,
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`SetCharacterTargetCommand`, `ClearCharacterAttackTargetCommand`, and
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`TryCharacterAttackComboCommand`; server presence changes use
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`SetCharacterEnabledCommand` in tick bundles;
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- player characters must already exist in the initial state and campaign slot
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list; dynamic spawning and reconnect history are not implemented;
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- authentication and automatic checkpoint resynchronization are absent;
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