Added battles in networking

This commit is contained in:
Vladislav Khorev committed 2026-11-07 14:27:22 +06:00
1 parent be8ee31f03
commit 40527f10ac
8 files changed
+302 -36

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+98 -7
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@@ -96,6 +96,27 @@ nlohmann::json targetJson(const Eigen::Vector3f& target)
return nlohmann::json::array({target.x(), target.y(), target.z()});
}
bool validCharacterAction(
const std::string& action, const std::string& targetId,
std::string& error)
{
if (action != "set_target" &&
action != "clear_attack_target" &&
action != "try_attack_combo") {
error = "unsupported character action";
return false;
}
if (action == "set_target" && targetId.empty()) {
error = "set_target requires a targetId";
return false;
}
if (action != "set_target" && !targetId.empty()) {
error = "targetId is only valid for set_target";
return false;
}
return true;
}
} // namespace
std::string makeInitialStateMessage(const InitialStateMessage& message)
@@ -159,6 +180,16 @@ std::uint64_t LockstepTimeline::scheduleCharacterEnabled(
return sequence;
}
std::uint64_t LockstepTimeline::scheduleCharacterAction(
const std::string& playerId, std::string action, std::string targetId)
{
const std::uint64_t sequence = nextCommandSequence_++;
pending_[currentTick_ + inputDelayTicks_].push_back(
ScheduledCharacterActionCommand{
sequence, playerId, std::move(action), std::move(targetId)});
return sequence;
}
TickMessage LockstepTimeline::advance()
{
TickMessage result;
@@ -191,6 +222,38 @@ bool parseDestinationInputMessage(
return readTarget(payload["target"], message.target, error);
}
std::string makeCharacterActionInputMessage(
const CharacterActionInputMessage& message)
{
return envelope("character_action", {
{"clientSequence", message.clientSequence},
{"action", message.action},
{"targetId", message.targetId}
});
}
bool parseCharacterActionInputMessage(
const std::string& text, CharacterActionInputMessage& message,
std::string& error)
{
nlohmann::json payload;
if (!parseEnvelope(text, "character_action", payload, error))
return false;
if (!readTick(payload, "clientSequence", message.clientSequence, error))
return false;
if (!payload.contains("action") || !payload["action"].is_string()) {
error = "action is required";
return false;
}
message.action = payload["action"].get<std::string>();
message.targetId = payload.value("targetId", std::string());
if (!payload.contains("targetId") || !payload["targetId"].is_string()) {
error = "targetId must be a string";
return false;
}
return validCharacterAction(message.action, message.targetId, error);
}
std::string makeTickMessage(const TickMessage& message)
{
nlohmann::json commands = nlohmann::json::array();
@@ -205,13 +268,23 @@ std::string makeTickMessage(const TickMessage& message)
{"target", targetJson(command.target)}
});
} else {
commands.push_back({
{"type", "character_enabled"},
{"commandSequence", command.commandSequence},
{"locationId", command.locationId},
{"characterId", command.characterId},
{"enabled", command.enabled}
});
if constexpr (std::is_same_v<T, ScheduledCharacterEnabledCommand>) {
commands.push_back({
{"type", "character_enabled"},
{"commandSequence", command.commandSequence},
{"locationId", command.locationId},
{"characterId", command.characterId},
{"enabled", command.enabled}
});
} else {
commands.push_back({
{"type", "character_action"},
{"commandSequence", command.commandSequence},
{"playerId", command.playerId},
{"action", command.action},
{"targetId", command.targetId}
});
}
}
}, scheduled);
}
@@ -274,6 +347,24 @@ bool parseTickMessage(
return false;
}
command = std::move(enabled);
} else if (type == "character_action") {
ScheduledCharacterActionCommand action;
action.commandSequence = previousSequence;
if (!value.contains("playerId") || !value["playerId"].is_string() ||
!value.contains("action") || !value["action"].is_string() ||
!value.contains("targetId") || !value["targetId"].is_string()) {
error = "invalid character action command";
return false;
}
action.playerId = value["playerId"].get<std::string>();
action.action = value["action"].get<std::string>();
action.targetId = value["targetId"].get<std::string>();
if (action.playerId.empty() ||
!validCharacterAction(action.action, action.targetId, error)) {
if (error.empty()) error = "invalid character action command";
return false;
}
command = std::move(action);
} else {
error = "unsupported scheduled command type";
return false;
+23 -1
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@@ -28,6 +28,12 @@ struct DestinationInputMessage {
Eigen::Vector3f target = Eigen::Vector3f::Zero();
};
struct CharacterActionInputMessage {
std::uint64_t clientSequence = 0;
std::string action;
std::string targetId;
};
struct ScheduledDestinationCommand {
std::uint64_t commandSequence = 0;
std::string playerId;
@@ -41,9 +47,17 @@ struct ScheduledCharacterEnabledCommand {
bool enabled = false;
};
struct ScheduledCharacterActionCommand {
std::uint64_t commandSequence = 0;
std::string playerId;
std::string action;
std::string targetId;
};
using ScheduledCommand = std::variant<
ScheduledDestinationCommand,
ScheduledCharacterEnabledCommand>;
ScheduledCharacterEnabledCommand,
ScheduledCharacterActionCommand>;
struct TickMessage {
std::uint64_t tickId = 0;
@@ -63,6 +77,9 @@ public:
std::uint64_t scheduleCharacterEnabled(
const std::string& locationId, const std::string& characterId,
bool enabled);
std::uint64_t scheduleCharacterAction(
const std::string& playerId, std::string action,
std::string targetId = {});
TickMessage advance();
private:
@@ -78,6 +95,11 @@ bool parseInitialStateMessage(
std::string makeDestinationInputMessage(const DestinationInputMessage& message);
bool parseDestinationInputMessage(
const std::string& text, DestinationInputMessage& message, std::string& error);
std::string makeCharacterActionInputMessage(
const CharacterActionInputMessage& message);
bool parseCharacterActionInputMessage(
const std::string& text, CharacterActionInputMessage& message,
std::string& error);
std::string makeTickMessage(const TickMessage& message);
bool parseTickMessage(
const std::string& text, TickMessage& message, std::string& error);
+20 -1
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@@ -177,6 +177,16 @@ void WebsocketGameClient::submit(const GameCommand& command)
std::get_if<SetCharacterDestinationCommand>(&command)) {
impl_->send(makeDestinationInputMessage(
{nextClientSequence_++, destination->target}));
} else if (const auto* target =
std::get_if<SetCharacterTargetCommand>(&command)) {
impl_->send(makeCharacterActionInputMessage(
{nextClientSequence_++, "set_target", target->targetId}));
} else if (std::holds_alternative<ClearCharacterAttackTargetCommand>(command)) {
impl_->send(makeCharacterActionInputMessage(
{nextClientSequence_++, "clear_attack_target", {}}));
} else if (std::holds_alternative<TryCharacterAttackComboCommand>(command)) {
impl_->send(makeCharacterActionInputMessage(
{nextClientSequence_++, "try_attack_combo", {}}));
}
}
@@ -259,9 +269,18 @@ void WebsocketGameClient::update(std::int64_t)
if constexpr (std::is_same_v<T, ScheduledDestinationCommand>) {
replica_.submit(SetCharacterDestinationCommand{
locationId, command.playerId, command.target, {}});
} else {
} else if constexpr (std::is_same_v<T, ScheduledCharacterEnabledCommand>) {
replica_.submit(SetCharacterEnabledCommand{
command.locationId, command.characterId, command.enabled});
} else if (command.action == "set_target") {
replica_.submit(SetCharacterTargetCommand{
locationId, command.playerId, command.targetId});
} else if (command.action == "clear_attack_target") {
replica_.submit(ClearCharacterAttackTargetCommand{
locationId, command.playerId});
} else if (command.action == "try_attack_combo") {
replica_.submit(TryCharacterAttackComboCommand{
locationId, command.playerId});
}
}, scheduled);
}
+46 -11
View File
@@ -132,7 +132,9 @@ class WebsocketGameServer::Impl {
public:
struct PendingInput {
std::string playerId;
DestinationInputMessage input;
std::variant<
DestinationInputMessage,
CharacterActionInputMessage> input;
};
Impl(
@@ -227,17 +229,27 @@ private:
std::move(socket), playerId,
[this](const std::shared_ptr<ServerSession>& source,
const std::string& message) {
DestinationInputMessage parsed;
std::string parseError;
if (!parseDestinationInputMessage(
message, parsed, parseError)) {
DestinationInputMessage destination;
std::string destinationError;
if (parseDestinationInputMessage(
message, destination, destinationError)) {
std::lock_guard<std::mutex> lock(inputsMutex_);
pendingInputs_.push_back(
{source->playerId(), std::move(destination)});
return;
}
CharacterActionInputMessage action;
std::string actionError;
if (!parseCharacterActionInputMessage(
message, action, actionError)) {
source->send(makeErrorMessage(
"invalid_input", parseError));
"invalid_input", actionError.empty()
? destinationError : actionError));
return;
}
std::lock_guard<std::mutex> lock(inputsMutex_);
pendingInputs_.push_back(
{source->playerId(), std::move(parsed)});
{source->playerId(), std::move(action)});
},
[this](const std::shared_ptr<ServerSession>& source) {
if (!source->playerId().empty())
@@ -329,9 +341,20 @@ void WebsocketGameServer::update()
lastClientSequences_.erase(playerId);
for (const Impl::PendingInput& pending : impl_->takeInputs()) {
std::uint64_t& previous = lastClientSequences_[pending.playerId];
if (pending.input.clientSequence <= previous) continue;
previous = pending.input.clientSequence;
timeline_.schedule(pending.playerId, pending.input.target);
const std::uint64_t sequence = std::visit(
[](const auto& input) { return input.clientSequence; },
pending.input);
if (sequence <= previous) continue;
previous = sequence;
std::visit([&](const auto& input) {
using T = std::decay_t<decltype(input)>;
if constexpr (std::is_same_v<T, DestinationInputMessage>) {
timeline_.schedule(pending.playerId, input.target);
} else {
timeline_.scheduleCharacterAction(
pending.playerId, input.action, input.targetId);
}
}, pending.input);
}
TickMessage tick = timeline_.advance();
@@ -342,9 +365,21 @@ void WebsocketGameServer::update()
gameServer_.submit(SetCharacterDestinationCommand{
gameServer_.snapshot()->currentLocationId,
command.playerId, command.target, {}});
} else {
} else if constexpr (std::is_same_v<T, ScheduledCharacterEnabledCommand>) {
gameServer_.submit(SetCharacterEnabledCommand{
command.locationId, command.characterId, command.enabled});
} else if (command.action == "set_target") {
gameServer_.submit(SetCharacterTargetCommand{
gameServer_.snapshot()->currentLocationId,
command.playerId, command.targetId});
} else if (command.action == "clear_attack_target") {
gameServer_.submit(ClearCharacterAttackTargetCommand{
gameServer_.snapshot()->currentLocationId,
command.playerId});
} else if (command.action == "try_attack_combo") {
gameServer_.submit(TryCharacterAttackComboCommand{
gameServer_.snapshot()->currentLocationId,
command.playerId});
}
}, scheduled);
}