Working on the night mode

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Vladislav Khorev committed 2026-06-04 13:27:52 +03:00
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commit 442d3a7945
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@@ -52,6 +52,9 @@ namespace ZL {
// Returns false if a transition is already in progress.
bool startDarklandsTransition();
// Global night mode state — persists across location transitions.
bool isNight = false;
Inventory inventory;
InteractiveObject* pickedUpObject = nullptr;