Added hp and attack actions, and labels

This commit is contained in:
Vladislav Khorev committed 2026-04-25 12:07:52 +03:00
1 parent 393ebcd831
commit 44cc0fba67
8 files changed
+166 -9

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+4 -4
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@@ -2,7 +2,7 @@
"npcs": [
{
"id": "npc_01_default",
"name": "NPC Default Guard",
"name": "Студент",
"animationIdlePath": "resources/w/jam/man_stand_idle002.anim",
"animationWalkPath": "resources/w/jam/man_walk002.anim",
"meshTextures": {
@@ -35,7 +35,7 @@
},
{
"id": "npc_02_woman",
"name": "NPC woman",
"name": "Студентка",
"animationIdlePath": "resources/w/jam/woman_idle002.anim",
"animationWalkPath": "resources/w/jam/woman_walk002.anim",
"meshTextures": {
@@ -60,7 +60,7 @@
},
{
"id": "npc_03_salesman",
"name": "NPC salesman",
"name": "Мухтар Байке",
"animationIdlePath": "resources/w/jam/salesperson_stand_idle003.anim",
"animationWalkPath": "resources/w/jam/salesperson_walk001.anim",
"meshTextures": {
@@ -86,7 +86,7 @@
},
{
"id": "npc_04_ghost",
"name": "NPC Floating Ghost",
"name": "Добрый Призрак",
"texturePath": "resources/w/ghost_skin001.png",
"animationIdlePath": "resources/w/default_float001.anim",
"animationWalkPath": "resources/w/default_float001.anim",
+1 -3
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@@ -3,7 +3,5 @@ varying vec3 color;
void main()
{
//gl_FragColor = vec4(color, 1.0);
gl_FragColor = vec4(1.0, 1.0, 0.5, 1.0);
gl_FragColor = vec4(color, 1.0);
}