Added hp and attack actions, and labels
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@@ -2,7 +2,7 @@
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"npcs": [
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{
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"id": "npc_01_default",
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"name": "NPC Default Guard",
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"name": "Студент",
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"animationIdlePath": "resources/w/jam/man_stand_idle002.anim",
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"animationWalkPath": "resources/w/jam/man_walk002.anim",
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"meshTextures": {
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@@ -35,7 +35,7 @@
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},
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{
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"id": "npc_02_woman",
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"name": "NPC woman",
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"name": "Студентка",
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"animationIdlePath": "resources/w/jam/woman_idle002.anim",
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"animationWalkPath": "resources/w/jam/woman_walk002.anim",
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"meshTextures": {
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@@ -60,7 +60,7 @@
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},
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{
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"id": "npc_03_salesman",
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"name": "NPC salesman",
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"name": "Мухтар Байке",
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"animationIdlePath": "resources/w/jam/salesperson_stand_idle003.anim",
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"animationWalkPath": "resources/w/jam/salesperson_walk001.anim",
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"meshTextures": {
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@@ -86,7 +86,7 @@
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},
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{
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"id": "npc_04_ghost",
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"name": "NPC Floating Ghost",
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"name": "Добрый Призрак",
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"texturePath": "resources/w/ghost_skin001.png",
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"animationIdlePath": "resources/w/default_float001.anim",
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"animationWalkPath": "resources/w/default_float001.anim",
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@@ -3,7 +3,5 @@ varying vec3 color;
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void main()
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{
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//gl_FragColor = vec4(color, 1.0);
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gl_FragColor = vec4(1.0, 1.0, 0.5, 1.0);
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gl_FragColor = vec4(color, 1.0);
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}
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