Added hp and attack actions, and labels
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@@ -3,7 +3,5 @@ varying vec3 color;
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void main()
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{
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//gl_FragColor = vec4(color, 1.0);
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gl_FragColor = vec4(1.0, 1.0, 0.5, 1.0);
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gl_FragColor = vec4(color, 1.0);
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}
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