Added hp and attack actions, and labels
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393ebcd831
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@@ -119,6 +119,7 @@ namespace ZL
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npc02->loadBinaryAnimation(AnimationState::DEATH_IDLE, "resources/w/default_float001_cut.anim", CONST_ZIP_FILE);
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npc02->npcId = "ghost_01x";
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npc02->npcName = "Evil Ghost";
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npc02->setTexture(ghostTexture);
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npc02->walkSpeed = 1.5f;
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npc02->rotationSpeed = 8.0f;
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@@ -147,6 +148,12 @@ namespace ZL
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dialogueSystem.init(renderer, CONST_ZIP_FILE);
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dialogueSystem.loadDatabase("resources/dialogue/sample_dialogues.json");
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npcNameText = std::make_unique<TextRenderer>();
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if (!npcNameText->init(renderer, "resources/fonts/DroidSans.ttf", 24, CONST_ZIP_FILE)) {
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std::cerr << "Failed to init NPC name TextRenderer" << std::endl;
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npcNameText.reset();
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}
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/*dialogueSystem.addTriggerZone({
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"ghost_room_trigger",
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"test_line_dialogue",
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@@ -362,6 +369,18 @@ namespace ZL
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renderer.shaderManager.PopShader();
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if (npcNameText) {
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Eigen::Matrix4f proj = MakePerspectiveMatrix(1.0f / 1.5f,
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static_cast<float>(Environment::width) / static_cast<float>(Environment::height),
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Environment::CONST_Z_NEAR, Environment::CONST_Z_FAR);
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for (auto& npc : npcs) {
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if (npc) npc->drawName(*npcNameText, currentView, proj);
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}
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if (player) player->drawHealthBar(renderer, currentView, proj);
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for (auto& npc : npcs) {
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if (npc) npc->drawHealthBar(renderer, currentView, proj);
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}
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}
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}
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void Location::drawShadowDepthPass()
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@@ -534,6 +553,19 @@ namespace ZL
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renderer.PopMatrix();
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renderer.PopProjectionMatrix();
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renderer.shaderManager.PopShader();
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if (npcNameText) {
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Eigen::Matrix4f proj = MakePerspectiveMatrix(1.0f / 1.5f,
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static_cast<float>(Environment::width) / static_cast<float>(Environment::height),
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Environment::CONST_Z_NEAR, Environment::CONST_Z_FAR);
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for (auto& npc : npcs) {
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if (npc) npc->drawName(*npcNameText, cameraViewMatrix, proj);
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}
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if (player) player->drawHealthBar(renderer, cameraViewMatrix, proj);
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for (auto& npc : npcs) {
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if (npc) npc->drawHealthBar(renderer, cameraViewMatrix, proj);
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}
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}
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}
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bool Location::setNavigationAreaAvailable(const std::string& areaName, bool available)
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