Working on battle animation
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@@ -331,7 +331,7 @@ namespace ZL {
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// Load animations
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try {
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npc->loadAnimation(AnimationState::IDLE, npcData.animationIdlePath, zipPath);
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npc->loadAnimation(AnimationState::STAND, npcData.animationIdlePath, zipPath);
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std::cout << " Loaded IDLE animation: " << npcData.animationIdlePath << std::endl;
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}
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catch (const std::exception& e) {
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