Make menu to state machine
This commit is contained in:
1 parent
ac551122d9
commit
4af20c65e6
14 files changed
+480
-335
No files matched your search
+37
-16
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "render/Renderer.h"
|
||||
#include "Environment.h"
|
||||
#include "render/TextureManager.h"
|
||||
@@ -7,37 +7,58 @@
|
||||
namespace ZL {
|
||||
|
||||
extern const char* CONST_ZIP_FILE;
|
||||
//extern bool g_exitBgAnimating;
|
||||
|
||||
class MenuManager
|
||||
{
|
||||
enum class GameState {
|
||||
MainMenu,
|
||||
ShipSelectionSingle,
|
||||
ShipSelectionMulti,
|
||||
Gameplay,
|
||||
GameOver,
|
||||
ConnectionLost
|
||||
};
|
||||
|
||||
class MenuManager {
|
||||
protected:
|
||||
Renderer& renderer;
|
||||
std::shared_ptr<UiNode> uiSavedRoot;
|
||||
std::shared_ptr<UiNode> gameOverSavedRoot;
|
||||
std::shared_ptr<UiNode> settingsSavedRoot;
|
||||
std::shared_ptr<UiNode> multiplayerSavedRoot;
|
||||
|
||||
// Pre-loaded UI roots (loaded once in setupMenu)
|
||||
std::shared_ptr<UiNode> mainMenuRoot;
|
||||
std::shared_ptr<UiNode> shipSelectionRoot;
|
||||
std::shared_ptr<UiNode> gameplayRoot;
|
||||
std::shared_ptr<UiNode> gameOverRoot;
|
||||
std::shared_ptr<UiNode> connectionLostRoot;
|
||||
|
||||
GameState state = GameState::MainMenu;
|
||||
|
||||
// State transition methods
|
||||
void enterMainMenu();
|
||||
void enterShipSelectionSingle();
|
||||
void enterShipSelectionMulti();
|
||||
void enterGameplay();
|
||||
void enterGameOver(int score);
|
||||
void enterConnectionLost();
|
||||
|
||||
public:
|
||||
bool uiGameOverShown = false;
|
||||
bool g_exitBgAnimating = false;
|
||||
|
||||
UiManager uiManager;
|
||||
|
||||
MenuManager(Renderer& iRenderer);
|
||||
|
||||
void setupMenu();
|
||||
|
||||
//void showGameOver();
|
||||
void showGameOver(int score);
|
||||
// Returns true for states where Space should render and run (Gameplay, GameOver, ConnectionLost)
|
||||
bool shouldRenderSpace() const;
|
||||
GameState getState() const { return state; }
|
||||
|
||||
// Called by game events
|
||||
void showGameOver(int score);
|
||||
void showConnectionLost();
|
||||
|
||||
// Callbacks set by Game/Space
|
||||
std::function<void()> onRestartPressed;
|
||||
std::function<void(float)> onVelocityChanged;
|
||||
std::function<void()> onFirePressed;
|
||||
|
||||
std::function<void(const std::string&, int)> onSingleplayerPressed;
|
||||
std::function<void(const std::string&, int)> onMultiplayerPressed;
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace ZL
|
||||
Reference in new issue
Block a user