Added editor functionality to edit bound boxes
This commit is contained in:
1 parent
22b0e1992f
commit
4b868f47c2
12 files changed
+779
-307
No files matched your search
@@ -29,10 +29,15 @@ namespace ZL {
|
||||
struct InteractiveObjectData {
|
||||
GameObjectData base;
|
||||
float interactionRadius = 2.0f;
|
||||
float approachRadius = 2.0f;
|
||||
std::string activateFunctionName;
|
||||
float pivotX = 0.0f;
|
||||
float pivotY = 0.0f;
|
||||
float pivotZ = 0.0f;
|
||||
float boundsMinX = 0.0f, boundsMinY = 0.0f, boundsMinZ = 0.0f;
|
||||
float boundsMaxX = 0.0f, boundsMaxY = 0.0f, boundsMaxZ = 0.0f;
|
||||
bool hasInteractionPosition = false;
|
||||
float interactionPositionX = 0.0f, interactionPositionY = 0.0f, interactionPositionZ = 0.0f;
|
||||
};
|
||||
|
||||
struct NpcData {
|
||||
|
||||
Reference in new issue
Block a user