From 4c9ecb31d8268454c56a113112f7562e61f1b7a6 Mon Sep 17 00:00:00 2001 From: Vladislav Khorev Date: Sun, 19 Jul 2026 22:34:03 +0300 Subject: [PATCH] Fixing shadows going apeshit in dorm on Android --- resources/config/lights_dorm.json | 6 +++--- resources/shaders/default_shadow_web.vertex | 1 + resources/shaders/night_fog_shadow_web.fragment | 2 +- resources/shaders/night_fog_shadow_web.vertex | 1 + 4 files changed, 6 insertions(+), 4 deletions(-) diff --git a/resources/config/lights_dorm.json b/resources/config/lights_dorm.json index 83ab377..d459550 100644 --- a/resources/config/lights_dorm.json +++ b/resources/config/lights_dorm.json @@ -3,7 +3,7 @@ { "id": "main_hall", "positionX": -3.1, - "positionY": 6.0, + "positionY": 4.8, "positionZ": 0.0, "directionX": 0.0, "directionY": -1.0, @@ -20,7 +20,7 @@ "limitX": 3.75, "limitY": 2.75, "positionX": 4.95, - "positionY": 3.0, + "positionY": 3.6, "positionZ": -14.25, "directionX": 0.0, "directionY": -1.0, @@ -55,7 +55,7 @@ "limitX": 3.75, "limitY": 2.75, "positionX": -4.95, - "positionY": 4.0, + "positionY": 4.2, "positionZ": -19.95, "directionX": 0.0, "directionY": -1.0, diff --git a/resources/shaders/default_shadow_web.vertex b/resources/shaders/default_shadow_web.vertex index 7f3b9c5..7a82206 100644 --- a/resources/shaders/default_shadow_web.vertex +++ b/resources/shaders/default_shadow_web.vertex @@ -1,3 +1,4 @@ +precision highp float; attribute vec3 vPosition; attribute vec2 vTexCoord; attribute vec3 vNormal; diff --git a/resources/shaders/night_fog_shadow_web.fragment b/resources/shaders/night_fog_shadow_web.fragment index 7e7a4b1..74a474d 100644 --- a/resources/shaders/night_fog_shadow_web.fragment +++ b/resources/shaders/night_fog_shadow_web.fragment @@ -1,4 +1,4 @@ -precision mediump float; +precision highp float; uniform sampler2D Texture; uniform sampler2D uShadowMap; diff --git a/resources/shaders/night_fog_shadow_web.vertex b/resources/shaders/night_fog_shadow_web.vertex index 8452efa..4a4460d 100644 --- a/resources/shaders/night_fog_shadow_web.vertex +++ b/resources/shaders/night_fog_shadow_web.vertex @@ -1,3 +1,4 @@ +precision highp float; attribute vec3 vPosition; attribute vec2 vTexCoord; attribute vec3 vNormal;