Set new type of animation
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#!/usr/bin/env python3
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"""
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Convert an old single-mesh text animation file to the new multi-mesh text format.
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The only structural difference is that the new format wraps the mesh block
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between these two extra headers before the "===Vertices:" line:
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=== TOTAL MESHES TO EXPORT: 1 ===
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=== Mesh Object: Body ===
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Usage:
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python convert_old_anim_to_new.py <input.txt> <output.txt> [mesh_name]
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If mesh_name is omitted, "Body" is used.
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"""
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import sys
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def convert(input_path, output_path, mesh_name="Body"):
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with open(input_path, 'r', encoding='utf-8', errors='replace') as f:
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lines = f.readlines()
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# Find the first "===Vertices:" line -- that's where the bone block ends
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# and the mesh block begins in the old format.
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insert_at = None
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for i, line in enumerate(lines):
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if line.lstrip().startswith("===Vertices:"):
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insert_at = i
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break
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if insert_at is None:
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raise RuntimeError("Could not find '===Vertices:' line in input file")
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header_lines = [
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"=== TOTAL MESHES TO EXPORT: 1 ===\n",
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f"=== Mesh Object: {mesh_name} ===\n",
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]
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out_lines = lines[:insert_at] + header_lines + lines[insert_at:]
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with open(output_path, 'w', encoding='utf-8') as out:
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out.writelines(out_lines)
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print(f"Converted: {input_path} -> {output_path} (mesh name: {mesh_name})")
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if __name__ == '__main__':
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if len(sys.argv) not in (3, 4):
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print(f"Usage: {sys.argv[0]} <input.txt> <output.txt> [mesh_name]")
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sys.exit(1)
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mesh_name = sys.argv[3] if len(sys.argv) == 4 else "Body"
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convert(sys.argv[1], sys.argv[2], mesh_name)
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