Set new type of animation

This commit is contained in:
Vladislav Khorev committed 2026-04-22 20:45:40 +03:00
1 parent 52c4ad8ee0
commit 4d9a5b0a6e
49 files changed
+684419 -64

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@@ -589,6 +589,8 @@ Bone: mixamorig:RightToe_End
<Vector (0.0000, -0.0000, 1.0000)>
Parent: mixamorig:RightToeBase
Children: []
=== TOTAL MESHES TO EXPORT: 1 ===
=== Mesh Object: Body ===
===Vertices: 5140
Vertex 0: <Vector (-0.0064, 1.3563, -0.1469)>
Vertex 1: <Vector (0.0033, 1.3608, -0.0847)>
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@@ -589,6 +589,8 @@ Bone: mixamorig:RightToe_End
<Vector (0.0000, -0.0000, 1.0000)>
Parent: mixamorig:RightToeBase
Children: []
=== TOTAL MESHES TO EXPORT: 1 ===
=== Mesh Object: Body ===
===Vertices: 5140
Vertex 0: <Vector (-0.0096, 1.3378, -0.1407)>
Vertex 1: <Vector (0.0020, 1.3429, -0.0792)>
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@@ -589,6 +589,8 @@ Bone: mixamorig:RightToe_End
<Vector (0.0000, -0.0000, 1.0000)>
Parent: mixamorig:RightToeBase
Children: []
=== TOTAL MESHES TO EXPORT: 1 ===
=== Mesh Object: Body ===
===Vertices: 5140
Vertex 0: <Vector (-0.0096, 1.3378, -0.1407)>
Vertex 1: <Vector (0.0020, 1.3429, -0.0792)>
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@@ -589,6 +589,8 @@ Bone: mixamorig:RightToe_End
<Vector (0.0000, -0.0000, 1.0000)>
Parent: mixamorig:RightToeBase
Children: []
=== TOTAL MESHES TO EXPORT: 1 ===
=== Mesh Object: Body ===
===Vertices: 5140
Vertex 0: <Vector (0.0384, 1.6114, -0.1034)>
Vertex 1: <Vector (0.0393, 1.6148, -0.1060)>
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@@ -589,6 +589,8 @@ Bone: mixamorig:RightToe_End
<Vector (0.0000, -0.0000, 1.0000)>
Parent: mixamorig:RightToeBase
Children: []
=== TOTAL MESHES TO EXPORT: 1 ===
=== Mesh Object: Body ===
===Vertices: 5140
Vertex 0: <Vector (0.0385, 1.6114, -0.1035)>
Vertex 1: <Vector (0.0393, 1.6148, -0.1061)>
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@@ -589,6 +589,8 @@ Bone: mixamorig:RightToe_End
<Vector (0.0000, -0.0000, 1.0000)>
Parent: mixamorig:RightToeBase
Children: []
=== TOTAL MESHES TO EXPORT: 1 ===
=== Mesh Object: Body ===
===Vertices: 5140
Vertex 0: <Vector (0.0410, 1.6083, -0.0980)>
Vertex 1: <Vector (0.0365, 1.6057, -0.0999)>
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@@ -571,6 +571,8 @@ Bone: RightToeBase
<Vector (-0.1875, 0.5863, 0.7881)>
Parent: RightFoot
Children: []
=== TOTAL MESHES TO EXPORT: 1 ===
=== Mesh Object: Body ===
===Vertices: 5182
Vertex 0: <Vector (-0.0447, -0.1686, 0.6762)>
Vertex 1: <Vector (-0.0263, -0.1209, 0.6553)>
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@@ -571,6 +571,8 @@ Bone: RightToeBase
<Vector (-0.1875, 0.5863, 0.7881)>
Parent: RightFoot
Children: []
=== TOTAL MESHES TO EXPORT: 1 ===
=== Mesh Object: Body ===
===Vertices: 5182
Vertex 0: <Vector (0.0134, -0.0534, 0.7837)>
Vertex 1: <Vector (0.0108, 0.0010, 0.7873)>
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@@ -571,6 +571,8 @@ Bone: RightToeBase
<Vector (-0.1875, 0.5863, 0.7881)>
Parent: RightFoot
Children: []
=== TOTAL MESHES TO EXPORT: 1 ===
=== Mesh Object: Body ===
===Vertices: 5182
Vertex 0: <Vector (0.0134, -0.0425, 0.7784)>
Vertex 1: <Vector (0.0108, 0.0112, 0.7868)>
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@@ -571,6 +571,8 @@ Bone: RightToeBase
<Vector (-0.1875, 0.5863, 0.7881)>
Parent: RightFoot
Children: []
=== TOTAL MESHES TO EXPORT: 1 ===
=== Mesh Object: Body ===
===Vertices: 5182
Vertex 0: <Vector (-0.0021, -0.0623, 0.7245)>
Vertex 1: <Vector (0.0086, -0.0136, 0.7178)>