Set new type of animation
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@@ -571,6 +571,8 @@ Bone: RightToeBase
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<Vector (-0.1875, 0.5863, 0.7881)>
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Parent: RightFoot
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Children: []
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=== TOTAL MESHES TO EXPORT: 1 ===
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=== Mesh Object: Body ===
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===Vertices: 5182
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Vertex 0: <Vector (-0.0447, -0.1686, 0.6762)>
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Vertex 1: <Vector (-0.0263, -0.1209, 0.6553)>
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Binary file not shown.
@@ -571,6 +571,8 @@ Bone: RightToeBase
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<Vector (-0.1875, 0.5863, 0.7881)>
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Parent: RightFoot
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Children: []
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=== TOTAL MESHES TO EXPORT: 1 ===
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=== Mesh Object: Body ===
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===Vertices: 5182
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Vertex 0: <Vector (0.0134, -0.0534, 0.7837)>
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Vertex 1: <Vector (0.0108, 0.0010, 0.7873)>
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Binary file not shown.
@@ -571,6 +571,8 @@ Bone: RightToeBase
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<Vector (-0.1875, 0.5863, 0.7881)>
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Parent: RightFoot
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Children: []
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=== TOTAL MESHES TO EXPORT: 1 ===
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=== Mesh Object: Body ===
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===Vertices: 5182
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Vertex 0: <Vector (0.0134, -0.0425, 0.7784)>
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Vertex 1: <Vector (0.0108, 0.0112, 0.7868)>
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Binary file not shown.
@@ -571,6 +571,8 @@ Bone: RightToeBase
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<Vector (-0.1875, 0.5863, 0.7881)>
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Parent: RightFoot
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Children: []
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=== TOTAL MESHES TO EXPORT: 1 ===
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=== Mesh Object: Body ===
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===Vertices: 5182
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Vertex 0: <Vector (-0.0021, -0.0623, 0.7245)>
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Vertex 1: <Vector (0.0086, -0.0136, 0.7178)>
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