Set new type of animation
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@@ -1,5 +1,5 @@
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#pragma once
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#include "BoneAnimatedModel.h"
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#include "BoneAnimatedModelNew.h"
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#include "render/Renderer.h"
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#include "render/TextureManager.h"
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#include "items/Item.h"
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@@ -85,7 +85,7 @@ public:
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private:
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std::map<AnimationState, BoneAnimationData> animations;
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std::map<AnimationState, BoneAnimationDataNew> animations;
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VertexRenderStruct modelMutable;
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std::shared_ptr<Texture> texture;
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