single texture atlas for all font glyphs in TextRenderer
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@@ -26,8 +26,8 @@ namespace ZL
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#ifdef EMSCRIPTEN
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const char* CONST_ZIP_FILE = "resources.zip";
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#else
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const char* CONST_ZIP_FILE = "C:\\Work\\Projects\\space-game001\\resources.zip";
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//const char* CONST_ZIP_FILE = "";
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// const char* CONST_ZIP_FILE = "C:\\Work\\Projects\\space-game001\\resources.zip";
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const char* CONST_ZIP_FILE = "";
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#endif
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static bool g_exitBgAnimating = false;
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