added choosing spaceship in singleplay

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Vlad committed 2026-02-24 20:34:01 +06:00
1 parent ad7294ceea
commit 5216965496
6 files changed
+140 -26

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+33 -4
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@@ -21,6 +21,7 @@ namespace ZL {
gameOverSavedRoot = loadUiFromFile("resources/config/game_over.json", renderer, CONST_ZIP_FILE);
auto shipSelectionRoot = loadUiFromFile("resources/config/ship_selection_menu.json", renderer, CONST_ZIP_FILE);
std::function<void()> loadGameplayUI;
loadGameplayUI = [this]() {
uiManager.replaceRoot(uiSavedRoot);
@@ -114,10 +115,38 @@ namespace ZL {
});
};
uiManager.setButtonCallback("singleButton", [loadGameplayUI, this](const std::string& name) {
std::cerr << "Single button pressed: " << name << " -> load gameplay UI\n";
loadGameplayUI();
onSingleplayerPressed();
uiManager.setButtonCallback("singleButton", [this, shipSelectionRoot, loadGameplayUI](const std::string& name) {
std::cerr << "Single button pressed: " << name << " -> open ship selection UI\n";
if (!shipSelectionRoot) {
std::cerr << "Failed to load ship selection UI\n";
return;
}
if (uiManager.pushMenuFromSavedRoot(shipSelectionRoot)) {
uiManager.setButtonCallback("spaceshipButton", [this, loadGameplayUI](const std::string& btnName) {
std::string nick = uiManager.getTextFieldValue("nicknameInput");
if (nick.empty()) nick = "Player";
int shipType = 0;
uiManager.popMenu();
loadGameplayUI();
if (onSingleplayerPressed) onSingleplayerPressed(nick, shipType);
});
uiManager.setButtonCallback("cargoshipButton", [this, loadGameplayUI](const std::string& btnName) {
std::string nick = uiManager.getTextFieldValue("nicknameInput");
if (nick.empty()) nick = "Player";
int shipType = 1;
uiManager.popMenu();
loadGameplayUI();
if (onSingleplayerPressed) onSingleplayerPressed(nick, shipType);
});
uiManager.setButtonCallback("backButton", [this](const std::string& btnName) {
uiManager.popMenu();
});
}
else {
std::cerr << "Failed to push ship selection menu\n";
}
});
uiManager.setButtonCallback("multiplayerButton", [loadGameplayUI, this](const std::string& name) {
std::cerr << "Multiplayer button pressed: " << name << " -> load gameplay UI\n";