add animation buttons

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Vlad committed 2026-01-10 15:06:12 +06:00
1 parent 112684b40a
commit 528e7ae5a6
5 files changed
+537 -40

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+326 -4
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@@ -8,6 +8,17 @@ namespace ZL {
using json = nlohmann::json;
static float applyEasing(const std::string& easing, float t) {
if (easing == "easein") {
return t * t;
}
else if (easing == "easeout") {
float inv = 1.0f - t;
return 1.0f - inv * inv;
}
return t;
}
void UiButton::buildMesh() {
mesh.data.PositionData.clear();
mesh.data.TexCoordData.clear();
@@ -52,6 +63,10 @@ namespace ZL {
static const std::string vTexCoordName = "vTexCoord";
static const std::string textureUniformName = "Texture";
renderer.PushMatrix();
renderer.TranslateMatrix({ animOffsetX, animOffsetY, 0.0f });
renderer.ScaleMatrix({ animScaleX, animScaleY, 1.0f });
renderer.RenderUniform1i(textureUniformName, 0);
renderer.EnableVertexAttribArray(vPositionName);
renderer.EnableVertexAttribArray(vTexCoordName);
@@ -61,6 +76,7 @@ namespace ZL {
renderer.DisableVertexAttribArray(vPositionName);
renderer.DisableVertexAttribArray(vTexCoordName);
renderer.PopMatrix();
}
void UiSlider::buildTrackMesh() {
@@ -191,6 +207,8 @@ namespace ZL {
sliders.clear();
collectButtonsAndSliders(root);
nodeActiveAnims.clear();
for (auto& b : buttons) {
b->buildMesh();
}
@@ -278,6 +296,37 @@ namespace ZL {
node->slider = s;
}
if (j.contains("animations") && j["animations"].is_object()) {
for (auto it = j["animations"].begin(); it != j["animations"].end(); ++it) {
std::string animName = it.key();
const auto& animDef = it.value();
UiNode::AnimSequence seq;
if (animDef.contains("repeat") && animDef["repeat"].is_boolean()) seq.repeat = animDef["repeat"].get<bool>();
if (animDef.contains("steps") && animDef["steps"].is_array()) {
for (const auto& step : animDef["steps"]) {
UiNode::AnimStep s;
if (step.contains("type") && step["type"].is_string()) {
s.type = step["type"].get<std::string>();
std::transform(s.type.begin(), s.type.end(), s.type.begin(), ::tolower);
}
if (step.contains("to") && step["to"].is_array() && step["to"].size() >= 2) {
s.toX = step["to"][0].get<float>();
s.toY = step["to"][1].get<float>();
}
if (step.contains("duration")) {
s.durationMs = step["duration"].get<float>() * 1000.0f;
}
if (step.contains("easing") && step["easing"].is_string()) {
s.easing = step["easing"].get<std::string>();
std::transform(s.easing.begin(), s.easing.end(), s.easing.begin(), ::tolower);
}
seq.steps.push_back(s);
}
}
node->animations[animName] = std::move(seq);
}
}
if (j.contains("children") && j["children"].is_array()) {
for (const auto& ch : j["children"]) {
node->children.push_back(parseNode(ch, renderer, zipFile));
@@ -406,13 +455,27 @@ namespace ZL {
prev.pressedSlider = pressedSlider;
prev.path = "";
prev.animCallbacks = animCallbacks;
try {
nodeActiveAnims.clear();
animCallbacks.clear();
for (auto& b : buttons) {
if (b) {
b->animOffsetX = 0.0f;
b->animOffsetY = 0.0f;
b->animScaleX = 1.0f;
b->animScaleY = 1.0f;
}
}
loadFromFile(path, renderer, zipFile);
menuStack.push_back(std::move(prev));
return true;
}
catch (const std::exception& e) {
std::cerr << "UiManager: pushMenuFromFile failed to load " << path << " : " << e.what() << std::endl;
animCallbacks = prev.animCallbacks;
return false;
}
}
@@ -425,19 +488,32 @@ namespace ZL {
auto s = menuStack.back();
menuStack.pop_back();
nodeActiveAnims.clear();
root = s.root;
buttons = s.buttons;
sliders = s.sliders;
pressedButton = s.pressedButton;
pressedSlider = s.pressedSlider;
animCallbacks = s.animCallbacks;
for (auto& b : buttons) {
if (b) b->buildMesh();
}
for (auto& sl : sliders) {
if (sl) { sl->buildTrackMesh(); sl->buildKnobMesh(); }
if (b) {
b->animOffsetX = 0.0f;
b->animOffsetY = 0.0f;
b->animScaleX = 1.0f;
b->animScaleY = 1.0f;
b->buildMesh();
}
}
for (auto& sl : sliders) {
if (sl) {
sl->buildTrackMesh();
sl->buildKnobMesh();
}
}
return true;
}
@@ -461,6 +537,168 @@ namespace ZL {
renderer.PopProjectionMatrix();
}
static std::shared_ptr<UiNode> findNodeByName(const std::shared_ptr<UiNode>& node, const std::string& name) {
if (!node) return nullptr;
if (!name.empty() && node->name == name) return node;
for (auto& c : node->children) {
auto r = findNodeByName(c, name);
if (r) return r;
}
return nullptr;
}
void UiManager::update(float deltaMs) {
if (!root) return;
std::vector<std::pair<std::shared_ptr<UiNode>, size_t>> animationsToRemove;
std::vector<std::function<void()>> pendingCallbacks;
for (auto& kv : nodeActiveAnims) {
auto node = kv.first;
auto& activeList = kv.second;
for (size_t i = 0; i < activeList.size(); ++i) {
auto& act = activeList[i];
if (!act.seq) {
animationsToRemove.push_back({ node, i });
continue;
}
const auto& steps = act.seq->steps;
if (act.stepIndex >= steps.size()) {
if (act.repeat) {
if (node->button) {
node->button->animOffsetX = act.origOffsetX;
node->button->animOffsetY = act.origOffsetY;
node->button->animScaleX = act.origScaleX;
node->button->animScaleY = act.origScaleY;
}
act.stepIndex = 0;
act.elapsedMs = 0.0f;
act.stepStarted = false;
}
else {
if (act.onComplete) {
pendingCallbacks.push_back(act.onComplete);
}
animationsToRemove.push_back({ node, i });
}
continue;
}
const auto& step = steps[act.stepIndex];
if (step.durationMs <= 0.0f) {
if (step.type == "move") {
if (node->button) {
node->button->animOffsetX = step.toX;
node->button->animOffsetY = step.toY;
}
}
else if (step.type == "scale") {
if (node->button) {
node->button->animScaleX = step.toX;
node->button->animScaleY = step.toY;
}
}
act.stepIndex++;
act.elapsedMs = 0.0f;
act.stepStarted = false;
continue;
}
if (!act.stepStarted && act.stepIndex == 0 && act.elapsedMs == 0.0f) {
if (node->button) {
act.origOffsetX = node->button->animOffsetX;
act.origOffsetY = node->button->animOffsetY;
act.origScaleX = node->button->animScaleX;
act.origScaleY = node->button->animScaleY;
}
else {
act.origOffsetX = act.origOffsetY = 0.0f;
act.origScaleX = act.origScaleY = 1.0f;
}
}
float prevElapsed = act.elapsedMs;
act.elapsedMs += deltaMs;
if (!act.stepStarted && prevElapsed == 0.0f) {
if (node->button) {
act.startOffsetX = node->button->animOffsetX;
act.startOffsetY = node->button->animOffsetY;
act.startScaleX = node->button->animScaleX;
act.startScaleY = node->button->animScaleY;
}
else {
act.startOffsetX = act.startOffsetY = 0.0f;
act.startScaleX = act.startScaleY = 1.0f;
}
if (step.type == "move") {
act.endOffsetX = step.toX;
act.endOffsetY = step.toY;
}
else if (step.type == "scale") {
act.endScaleX = step.toX;
act.endScaleY = step.toY;
}
act.stepStarted = true;
}
float t = (step.durationMs > 0.0f) ? (act.elapsedMs / step.durationMs) : 1.0f;
if (t > 1.0f) t = 1.0f;
float te = applyEasing(step.easing, t);
if (step.type == "move") {
float nx = act.startOffsetX + (act.endOffsetX - act.startOffsetX) * te;
float ny = act.startOffsetY + (act.endOffsetY - act.startOffsetY) * te;
if (node->button) {
node->button->animOffsetX = nx;
node->button->animOffsetY = ny;
}
}
else if (step.type == "scale") {
float sx = act.startScaleX + (act.endScaleX - act.startScaleX) * te;
float sy = act.startScaleY + (act.endScaleY - act.startScaleY) * te;
if (node->button) {
node->button->animScaleX = sx;
node->button->animScaleY = sy;
}
}
else if (step.type == "wait") {
//wait
}
if (act.elapsedMs >= step.durationMs) {
act.stepIndex++;
act.elapsedMs = 0.0f;
act.stepStarted = false;
}
}
}
for (auto it = animationsToRemove.rbegin(); it != animationsToRemove.rend(); ++it) {
auto& [node, index] = *it;
if (nodeActiveAnims.find(node) != nodeActiveAnims.end()) {
auto& animList = nodeActiveAnims[node];
if (index < animList.size()) {
animList.erase(animList.begin() + index);
}
if (animList.empty()) {
nodeActiveAnims.erase(node);
}
}
}
for (auto& cb : pendingCallbacks) {
try {
cb();
}
catch (...) {
std::cerr << "UiManager: animation onComplete callback threw exception" << std::endl;
}
}
}
void UiManager::onMouseMove(int x, int y) {
for (auto& b : buttons) {
if (b->rect.contains((float)x, (float)y)) {
@@ -540,4 +778,88 @@ namespace ZL {
return nullptr;
}
bool UiManager::startAnimationOnNode(const std::string& nodeName, const std::string& animName) {
if (!root) return false;
auto node = findNodeByName(root, nodeName);
if (!node) return false;
auto it = node->animations.find(animName);
if (it == node->animations.end()) return false;
ActiveAnim aa;
aa.name = animName;
aa.seq = &it->second;
aa.stepIndex = 0;
aa.elapsedMs = 0.0f;
aa.repeat = it->second.repeat;
aa.stepStarted = false;
if (node->button) {
aa.origOffsetX = node->button->animOffsetX;
aa.origOffsetY = node->button->animOffsetY;
aa.origScaleX = node->button->animScaleX;
aa.origScaleY = node->button->animScaleY;
}
auto cbIt = animCallbacks.find({ nodeName, animName });
if (cbIt != animCallbacks.end()) aa.onComplete = cbIt->second;
nodeActiveAnims[node].push_back(std::move(aa));
return true;
}
bool UiManager::stopAnimationOnNode(const std::string& nodeName, const std::string& animName) {
if (!root) return false;
auto node = findNodeByName(root, nodeName);
if (!node) return false;
auto it = nodeActiveAnims.find(node);
if (it != nodeActiveAnims.end()) {
auto& animList = it->second;
for (auto animIt = animList.begin(); animIt != animList.end(); ) {
if (animIt->name == animName) {
animIt = animList.erase(animIt);
}
else {
++animIt;
}
}
if (animList.empty()) {
nodeActiveAnims.erase(it);
}
return true;
}
return false;
}
void UiManager::startAnimation(const std::string& animName) {
if (!root) return;
std::function<void(const std::shared_ptr<UiNode>&)> traverse = [&](const std::shared_ptr<UiNode>& n) {
if (!n) return;
auto it = n->animations.find(animName);
if (it != n->animations.end()) {
ActiveAnim aa;
aa.name = animName;
aa.seq = &it->second;
aa.stepIndex = 0;
aa.elapsedMs = 0.0f;
aa.repeat = it->second.repeat;
aa.stepStarted = false;
if (n->button) {
aa.origOffsetX = n->button->animOffsetX;
aa.origOffsetY = n->button->animOffsetY;
aa.origScaleX = n->button->animScaleX;
aa.origScaleY = n->button->animScaleY;
}
auto cbIt = animCallbacks.find({ n->name, animName });
if (cbIt != animCallbacks.end()) aa.onComplete = cbIt->second;
nodeActiveAnims[n].push_back(std::move(aa));
}
for (auto& c : n->children) traverse(c);
};
traverse(root);
}
bool UiManager::setAnimationCallback(const std::string& nodeName, const std::string& animName, std::function<void()> cb) {
animCallbacks[{nodeName, animName}] = std::move(cb);
return true;
}
} // namespace ZL