added projectile collision and some fixed
This commit is contained in:
1 parent
90ad3392cb
commit
52a52ef960
4 files changed
+64
-15
No files matched your search
+4
-2
@@ -87,14 +87,16 @@ namespace ZL {
|
||||
int maxProjectiles = 32;
|
||||
std::vector<Vector3f> shipLocalEmissionPoints;
|
||||
|
||||
|
||||
|
||||
bool shipAlive = true;
|
||||
bool gameOver = false;
|
||||
std::vector<bool> boxAlive;
|
||||
float shipCollisionRadius = 3.5f;
|
||||
float shipCollisionRadius = 15.0f;
|
||||
float boxCollisionRadius = 2.0f;
|
||||
bool uiGameOverShown = false;
|
||||
bool showExplosion = false;
|
||||
uint64_t lastExplosionTime = 0;
|
||||
const uint64_t explosionDurationMs = 500;
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in new issue
Block a user