Working on new scene
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+83
-174
@@ -61,12 +61,9 @@ namespace ZL
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#endif
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Game::Game()
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: /*window(nullptr)
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, glContext(nullptr)
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, */newTickCount(0)
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: newTickCount(0)
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, lastTickCount(0)
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, menuManager(renderer)
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, space(renderer, taskManager, mainThreadHandler, networkClient, menuManager)
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{
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}
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@@ -79,9 +76,6 @@ namespace ZL
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}
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void Game::setup() {
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//glContext = SDL_GL_CreateContext(ZL::Environment::window);
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//glContext = in_glContext;
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Environment::width = Environment::CONST_DEFAULT_WIDTH;
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Environment::height = Environment::CONST_DEFAULT_HEIGHT;
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Environment::computeProjectionDimensions();
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@@ -95,12 +89,11 @@ namespace ZL
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// so they are available immediately without waiting for resources.zip.
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renderer.shaderManager.AddShaderFromFiles("defaultColor", "resources/shaders/defaultColor.vertex", "resources/shaders/defaultColor_web.fragment", "");
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renderer.shaderManager.AddShaderFromFiles("default", "resources/shaders/default.vertex", "resources/shaders/default_web.fragment", "");
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loadingTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/loading.png", ""));
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#else
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renderer.shaderManager.AddShaderFromFiles("defaultColor", "resources/shaders/defaultColor.vertex", "resources/shaders/defaultColor_desktop.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("default", "resources/shaders/default.vertex", "resources/shaders/default_desktop.fragment", CONST_ZIP_FILE);
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loadingTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/loading.png", CONST_ZIP_FILE));
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#endif
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loadingTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/loading.png", CONST_ZIP_FILE));
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float minDimension;
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float width = Environment::projectionWidth;
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@@ -155,77 +148,34 @@ namespace ZL
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renderer.shaderManager.AddShaderFromFiles("spark", "resources/shaders/spark.vertex", "resources/shaders/spark_desktop.fragment", CONST_ZIP_FILE);
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#endif
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menuManager.setupMenu();
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roomTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/w/room005.png", CONST_ZIP_FILE));
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roomMesh.data = LoadFromTextFile02("resources/w/room001.txt", CONST_ZIP_FILE);
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roomMesh.data.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(-M_PI*0.5, Eigen::Vector3f::UnitY())).toRotationMatrix());
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roomMesh.RefreshVBO();
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menuManager.onMainMenuEntered = [this]() {
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if (networkClient) {
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networkClient->Disconnect();
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networkClient.reset();
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}
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};
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fireboxTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/w/Cube001.png", CONST_ZIP_FILE));
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fireboxMesh.data = LoadFromTextFile02("resources/w/firebox.txt", CONST_ZIP_FILE);
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fireboxMesh.data.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(-M_PI * 0.5, Eigen::Vector3f::UnitY())).toRotationMatrix());
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fireboxMesh.RefreshVBO();
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menuManager.onSingleplayerPressed = [this](const std::string& nickname, int shipType) {
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Environment::shipState.nickname = nickname;
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Environment::shipState.shipType = shipType;
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inaiTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/w/inai001.png", CONST_ZIP_FILE));
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inaiMesh.data = LoadFromTextFile02("resources/w/inai001.txt", CONST_ZIP_FILE);
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inaiMesh.data.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(-M_PI * 0.5, Eigen::Vector3f::UnitY())).toRotationMatrix());
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inaiMesh.data.Move({ 2.5, 1.4, -9.9 });
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inaiMesh.RefreshVBO();
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if (Environment::shipState.shipType == 1)
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{
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menuManager.uiManager.findButton("shootButton")->state = ButtonState::Disabled;
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menuManager.uiManager.findButton("shootButton2")->state = ButtonState::Disabled;
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}
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else
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{
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menuManager.uiManager.findButton("shootButton")->state = ButtonState::Normal;
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menuManager.uiManager.findButton("shootButton2")->state = ButtonState::Normal;
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}
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auto localClient = new LocalClient;
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ClientState st = Environment::shipState;
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st.id = localClient->GetClientId();
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localClient->setLocalPlayerState(st);
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networkClient = std::unique_ptr<INetworkClient>(localClient);
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networkClient->Connect("", 0);
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space.resetPlayerState();
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lastTickCount = 0;
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};
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menuManager.onMultiplayerPressed = [this](const std::string& nickname, int shipType) {
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Environment::shipState.nickname = nickname;
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Environment::shipState.shipType = shipType;
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#ifdef EMSCRIPTEN
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networkClient = std::make_unique<WebSocketClientEmscripten>();
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networkClient->Connect("localhost", 8081);
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#else
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networkClient = std::make_unique<WebSocketClient>(taskManager.getIOContext());
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networkClient->Connect("localhost", 8081);
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#endif
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if (networkClient) {
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std::string joinMsg = std::string("JOIN:") + nickname + ":" + std::to_string(shipType);
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networkClient->Send(joinMsg);
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std::cerr << "Sent JOIN: " << joinMsg << std::endl;
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}
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space.boxCoordsArr.clear();
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space.boxRenderArr.clear();
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space.boxAlive.clear();
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space.serverBoxesApplied = false;
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space.resetPlayerState();
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connectingStartTicks = SDL_GetTicks();
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lastTickCount = 0;
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};
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space.setup();
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benchTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/w/bench001opt.png", CONST_ZIP_FILE));
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benchMesh.data = LoadFromTextFile02("resources/w/bench002opt.txt", CONST_ZIP_FILE);
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benchMesh.data.Scale(3.f);
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benchMesh.data.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI, Eigen::Vector3f::UnitY())).toRotationMatrix());
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benchMesh.data.Move({ -2.1, 0.5, -7.9 });
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benchMesh.RefreshVBO();
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loadingCompleted = true;
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}
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void Game::drawUI()
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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@@ -239,13 +189,44 @@ namespace ZL
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CheckGlError();
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}
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void Game::drawUnderMainMenu()
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void Game::drawGame()
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{
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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}
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renderer.shaderManager.PushShader(defaultShaderName);
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renderer.RenderUniform1i(textureUniformName, 0);
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renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5,
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static_cast<float>(Environment::width) / static_cast<float>(Environment::height),
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Environment::CONST_Z_NEAR, Environment::CONST_Z_FAR);
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renderer.PushMatrix();
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renderer.LoadIdentity();
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renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
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renderer.TranslateMatrix({ 0, -6.f, 0 }); //Ship camera offset
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renderer.RotateMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI * 30 / 180.f, Eigen::Vector3f::UnitX())).toRotationMatrix());
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glBindTexture(GL_TEXTURE_2D, roomTexture->getTexID());
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renderer.DrawVertexRenderStruct(roomMesh);
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glBindTexture(GL_TEXTURE_2D, fireboxTexture->getTexID());
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renderer.DrawVertexRenderStruct(fireboxMesh);
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glBindTexture(GL_TEXTURE_2D, inaiTexture->getTexID());
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renderer.DrawVertexRenderStruct(inaiMesh);
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glBindTexture(GL_TEXTURE_2D, benchTexture->getTexID());
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renderer.DrawVertexRenderStruct(benchMesh);
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renderer.PopMatrix();
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renderer.PopProjectionMatrix();
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renderer.shaderManager.PopShader();
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}
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void Game::drawScene() {
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glViewport(0, 0, Environment::width, Environment::height);
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if (!loadingCompleted) {
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@@ -253,14 +234,7 @@ namespace ZL
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}
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else
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{
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if (menuManager.shouldRenderSpace()) {
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space.drawScene();
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}
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else
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{
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drawUnderMainMenu();
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}
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drawGame();
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drawUI();
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}
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CheckGlError();
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@@ -293,18 +267,13 @@ namespace ZL
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CheckGlError();
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}
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int64_t Game::getSyncTimeMs() {
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int64_t localNow = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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if(networkClient)
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{
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return localNow + networkClient->getTimeOffset();
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}
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else
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{
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return localNow;
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}
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return localNow;
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}
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void Game::processTickCount() {
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@@ -323,30 +292,19 @@ namespace ZL
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if (newTickCount - lastTickCount > CONST_TIMER_INTERVAL) {
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int64_t delta = newTickCount - lastTickCount;
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if (delta > CONST_MAX_TIME_INTERVAL)
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{
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//throw std::runtime_error("Synchronization is lost");
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}
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if (menuManager.shouldRenderSpace()) {
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space.processTickCount(newTickCount, delta);
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}
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menuManager.uiManager.update(static_cast<float>(delta));
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lastTickCount = newTickCount;
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}
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}
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void Game::render() {
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//SDL_GL_MakeCurrent(ZL::Environment::window, glContext);
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ZL::CheckGlError();
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//processTickCount();
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drawScene();
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processTickCount();
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//std::this_thread::sleep_for(std::chrono::milliseconds(50));
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SDL_GL_SwapWindow(ZL::Environment::window);
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}
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@@ -364,10 +322,10 @@ namespace ZL
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Environment::width = event.window.data1;
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Environment::height = event.window.data2;
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Environment::computeProjectionDimensions();
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menuManager.uiManager.updateAllLayouts();
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//menuManager.uiManager.updateAllLayouts();
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std::cout << "Window resized: " << Environment::width << "x" << Environment::height << std::endl;
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space.clearTextRendererCache();
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//space.clearTextRendererCache();
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}
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#ifdef __ANDROID__
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@@ -445,14 +403,14 @@ namespace ZL
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// Обработка ввода текста
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if (event.type == SDL_KEYDOWN) {
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if (event.key.keysym.sym == SDLK_BACKSPACE) {
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menuManager.uiManager.onKeyBackspace();
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//menuManager.uiManager.onKeyBackspace();
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}
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}
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if (event.type == SDL_TEXTINPUT) {
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// Пропускаем ctrl+c и другие команды
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if ((event.text.text[0] & 0x80) == 0) { // ASCII символы
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menuManager.uiManager.onKeyPress((unsigned char)event.text.text[0]);
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//menuManager.uiManager.onKeyPress((unsigned char)event.text.text[0]);
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}
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}
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@@ -461,65 +419,30 @@ namespace ZL
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std::cout << "Camera position: x=" << x << " y=" << y << " z=" << z << std::endl;
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}
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}
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if (event.type == SDL_KEYUP) {
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/*benchMesh.data.Move({-x, -y, 0});
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if (event.key.keysym.sym == SDLK_a) {
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x = x - 0.1;
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}
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if (event.key.keysym.sym == SDLK_d) {
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x = x + 0.1;
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}
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if (event.key.keysym.sym == SDLK_w) {
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y = y - 0.1;
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}
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if (event.key.keysym.sym == SDLK_s) {
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y = y + 0.1;
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}
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benchMesh.data.Move({ x, y, 0 });
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benchMesh.RefreshVBO();*/
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}
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#endif
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}
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render();
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if (networkClient) {
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//#ifndef NETWORK
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auto localClient = dynamic_cast<ZL::LocalClient*>(networkClient.get());
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if (localClient) {
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localClient->setLocalPlayerState(Environment::shipState);
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}
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//#endif
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networkClient->Poll();
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if (menuManager.getState() == GameState::Connecting) {
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if (networkClient->IsConnected()) {
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menuManager.notifyConnected();
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// Enable/disable shoot buttons based on ship type
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if (Environment::shipState.shipType == 1) {
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if (auto b = menuManager.uiManager.findButton("shootButton")) b->state = ButtonState::Disabled;
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if (auto b = menuManager.uiManager.findButton("shootButton2")) b->state = ButtonState::Disabled;
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} else {
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if (auto b = menuManager.uiManager.findButton("shootButton")) b->state = ButtonState::Normal;
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if (auto b = menuManager.uiManager.findButton("shootButton2")) b->state = ButtonState::Normal;
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}
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} else if (SDL_GetTicks() - connectingStartTicks > CONNECTING_TIMEOUT_MS) {
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menuManager.notifyConnectionFailed();
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}
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}
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#ifdef NETWORK
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auto* wsBase = dynamic_cast<ZL::WebSocketClientBase*>(networkClient.get());
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if (wsBase) {
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auto spawns = wsBase->getPendingSpawns();
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for (auto& st : spawns) {
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if (st.id == wsBase->getClientId()) {
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// применяем к локальному кораблю
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ZL::Environment::shipState.position = st.position;
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ZL::Environment::shipState.rotation = st.rotation;
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// обнуляем движение чтобы не было рывков
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ZL::Environment::shipState.currentAngularVelocity = Eigen::Vector3f::Zero();
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ZL::Environment::shipState.velocity = 0.0f;
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ZL::Environment::shipState.selectedVelocity = 0;
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ZL::Environment::shipState.discreteMag = 0.0f;
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ZL::Environment::shipState.discreteAngle = -1;
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std::cout << "Game: Applied SPAWN at "
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<< st.position.x() << ", "
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<< st.position.y() << ", "
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<< st.position.z() << std::endl;
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}
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}
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}
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#endif
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}
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mainThreadHandler.processMainThreadTasks();
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if (menuManager.shouldRenderSpace()) {
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space.update();
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}
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}
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void Game::handleDown(int64_t fingerId, int mx, int my)
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@@ -527,13 +450,9 @@ namespace ZL
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int uiX = mx;
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int uiY = Environment::projectionHeight - my;
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menuManager.uiManager.onTouchDown(fingerId, uiX, uiY);
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if (!menuManager.uiManager.isUiInteractionForFinger(fingerId)) {
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if (menuManager.shouldRenderSpace()) {
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space.handleDown(mx, my);
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}
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}
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}
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void Game::handleUp(int64_t fingerId, int mx, int my)
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@@ -547,11 +466,6 @@ namespace ZL
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bool wasUiInteraction = menuManager.uiManager.isUiInteractionForFinger(fingerId);
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menuManager.uiManager.onTouchUp(fingerId, uiX, uiY);
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if (!wasUiInteraction) {
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if (menuManager.shouldRenderSpace()) {
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space.handleUp(mx, my);
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}
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}
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}
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void Game::handleMotion(int64_t fingerId, int mx, int my)
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@@ -564,11 +478,6 @@ namespace ZL
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bool wasUiInteraction = menuManager.uiManager.isUiInteractionForFinger(fingerId);
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menuManager.uiManager.onTouchMove(fingerId, uiX, uiY);
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if (!wasUiInteraction) {
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if (menuManager.shouldRenderSpace()) {
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space.handleMotion(mx, my);
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}
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}
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}
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+15
-3
@@ -37,19 +37,31 @@ namespace ZL {
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Renderer renderer;
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TaskManager taskManager;
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MainThreadHandler mainThreadHandler;
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std::unique_ptr<INetworkClient> networkClient;
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//std::unique_ptr<INetworkClient> networkClient;
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std::shared_ptr<Texture> loadingTexture;
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VertexRenderStruct loadingMesh;
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bool loadingCompleted = false;
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std::shared_ptr<Texture> roomTexture;
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VertexRenderStruct roomMesh;
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std::shared_ptr<Texture> fireboxTexture;
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VertexRenderStruct fireboxMesh;
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std::shared_ptr<Texture> inaiTexture;
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VertexRenderStruct inaiMesh;
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std::shared_ptr<Texture> benchTexture;
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VertexRenderStruct benchMesh;
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private:
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int64_t getSyncTimeMs();
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void processTickCount();
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void drawScene();
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void drawUI();
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void drawUnderMainMenu();
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void drawGame();
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void drawLoading();
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void handleDown(int64_t fingerId, int mx, int my);
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void handleUp(int64_t fingerId, int mx, int my);
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@@ -73,7 +85,7 @@ namespace ZL {
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static const size_t CONST_MAX_TIME_INTERVAL = 1000;
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MenuManager menuManager;
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Space space;
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//Space space;
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};
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+3
-15
@@ -15,6 +15,7 @@ namespace ZL {
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{
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}
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/*
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void MenuManager::setupMenu()
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{
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mainMenuRoot = loadUiFromFile("resources/config/main_menu.json", renderer, CONST_ZIP_FILE);
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||||
@@ -256,12 +257,7 @@ namespace ZL {
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
auto velocityTv = uiManager.findTextView("velocityText");
|
||||
if (velocityTv) {
|
||||
velocityTv->rect.x = 10.0f;
|
||||
velocityTv->rect.y = static_cast<float>(Environment::height) - velocityTv->rect.h - 10.0f;
|
||||
}*/
|
||||
|
||||
|
||||
uiManager.setButtonPressCallback("shootButton", [this](const std::string&) {
|
||||
if (onFirePressed) onFirePressed();
|
||||
@@ -317,14 +313,6 @@ namespace ZL {
|
||||
});
|
||||
|
||||
|
||||
/*
|
||||
uiManager.setSliderCallback("velocitySlider", [this](const std::string&, float value) {
|
||||
int newVel = static_cast<int>(roundf(value * 10));
|
||||
if (newVel > 2) newVel = 2;
|
||||
if (newVel != Environment::shipState.selectedVelocity) {
|
||||
if (onVelocityChanged) onVelocityChanged(newVel);
|
||||
}
|
||||
});*/
|
||||
}
|
||||
|
||||
// ── State: GameOver ──────────────────────────────────────────────────────
|
||||
@@ -399,6 +387,6 @@ namespace ZL {
|
||||
if (state == GameState::Gameplay) {
|
||||
enterConnectionLost();
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
} // namespace ZL
|
||||
+5
-4
@@ -24,7 +24,7 @@ namespace ZL {
|
||||
class MenuManager {
|
||||
protected:
|
||||
Renderer& renderer;
|
||||
|
||||
/*
|
||||
// Pre-loaded UI roots (loaded once in setupMenu)
|
||||
std::shared_ptr<UiNode> mainMenuRoot;
|
||||
std::shared_ptr<UiNode> aboutMenuRoot;
|
||||
@@ -53,14 +53,15 @@ namespace ZL {
|
||||
void enterGameOver(int score);
|
||||
void enterHelp();
|
||||
void enterConnectionLost();
|
||||
|
||||
*/
|
||||
public:
|
||||
UiManager uiManager;
|
||||
|
||||
MenuManager(Renderer& iRenderer);
|
||||
|
||||
void setupMenu();
|
||||
//void setupMenu();
|
||||
|
||||
/*
|
||||
// Returns true for states where Space should render and run (Gameplay, GameOver, ConnectionLost)
|
||||
bool shouldRenderSpace() const;
|
||||
GameState getState() const { return state; }
|
||||
@@ -81,7 +82,7 @@ namespace ZL {
|
||||
std::function<void(const std::string&, int)> onMultiplayerPressed;
|
||||
std::function<void()> onShowPlayersPressed;
|
||||
|
||||
std::function<void()> forceSetupSpaceUICallback;
|
||||
std::function<void()> forceSetupSpaceUICallback;*/
|
||||
};
|
||||
|
||||
} // namespace ZL
|
||||
+6
-1
@@ -265,7 +265,7 @@ namespace ZL
|
||||
// Обновленные регулярки
|
||||
// pattern_float стал чуть надежнее для чисел вида "0" или "-1" без точки, если вдруг Python округлит до int
|
||||
static const std::regex pattern_count(R"(\d+)");
|
||||
static const std::regex pattern_float(R"([-]?\d+(\.\d+)?)");
|
||||
static const std::regex pattern_float(R"([-+]?\d*\.?\d+([eE][-+]?\d+)?)");
|
||||
static const std::regex pattern_int(R"([-]?\d+)");
|
||||
|
||||
// --- 2. Парсинг Вершин (Pos + Norm + UV) ---
|
||||
@@ -317,6 +317,11 @@ namespace ZL
|
||||
throw std::runtime_error("Malformed vertex line at index " + std::to_string(i));
|
||||
}
|
||||
|
||||
/*if (floatValues[2] > 1.f)
|
||||
{
|
||||
std::cout << "got" << std::endl;
|
||||
}*/
|
||||
|
||||
tempPositions[i] = Vector3f{ floatValues[1], floatValues[2], floatValues[3] };
|
||||
tempNormals[i] = Vector3f{ floatValues[4], floatValues[5], floatValues[6] };
|
||||
tempUVs[i] = Vector2f{ floatValues[7], floatValues[8] };
|
||||
|
||||
Reference in new issue
Block a user