Working on new scene
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@@ -37,19 +37,31 @@ namespace ZL {
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Renderer renderer;
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TaskManager taskManager;
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MainThreadHandler mainThreadHandler;
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std::unique_ptr<INetworkClient> networkClient;
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//std::unique_ptr<INetworkClient> networkClient;
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std::shared_ptr<Texture> loadingTexture;
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VertexRenderStruct loadingMesh;
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bool loadingCompleted = false;
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std::shared_ptr<Texture> roomTexture;
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VertexRenderStruct roomMesh;
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std::shared_ptr<Texture> fireboxTexture;
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VertexRenderStruct fireboxMesh;
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std::shared_ptr<Texture> inaiTexture;
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VertexRenderStruct inaiMesh;
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std::shared_ptr<Texture> benchTexture;
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VertexRenderStruct benchMesh;
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private:
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int64_t getSyncTimeMs();
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void processTickCount();
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void drawScene();
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void drawUI();
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void drawUnderMainMenu();
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void drawGame();
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void drawLoading();
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void handleDown(int64_t fingerId, int mx, int my);
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void handleUp(int64_t fingerId, int mx, int my);
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@@ -73,7 +85,7 @@ namespace ZL {
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static const size_t CONST_MAX_TIME_INTERVAL = 1000;
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MenuManager menuManager;
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Space space;
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//Space space;
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};
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