Working on new scene

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Vladislav Khorev committed 2026-04-01 12:03:16 +03:00
1 parent beac06fd45
commit 5364b97235
16 files changed
+19356 -202

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+15 -3
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@@ -37,19 +37,31 @@ namespace ZL {
Renderer renderer;
TaskManager taskManager;
MainThreadHandler mainThreadHandler;
std::unique_ptr<INetworkClient> networkClient;
//std::unique_ptr<INetworkClient> networkClient;
std::shared_ptr<Texture> loadingTexture;
VertexRenderStruct loadingMesh;
bool loadingCompleted = false;
std::shared_ptr<Texture> roomTexture;
VertexRenderStruct roomMesh;
std::shared_ptr<Texture> fireboxTexture;
VertexRenderStruct fireboxMesh;
std::shared_ptr<Texture> inaiTexture;
VertexRenderStruct inaiMesh;
std::shared_ptr<Texture> benchTexture;
VertexRenderStruct benchMesh;
private:
int64_t getSyncTimeMs();
void processTickCount();
void drawScene();
void drawUI();
void drawUnderMainMenu();
void drawGame();
void drawLoading();
void handleDown(int64_t fingerId, int mx, int my);
void handleUp(int64_t fingerId, int mx, int my);
@@ -73,7 +85,7 @@ namespace ZL {
static const size_t CONST_MAX_TIME_INTERVAL = 1000;
MenuManager menuManager;
Space space;
//Space space;
};