Working on new scene

This commit is contained in:
Vladislav Khorev committed 2026-04-01 12:03:16 +03:00
1 parent beac06fd45
commit 5364b97235
16 files changed
+19356 -202

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@@ -24,7 +24,7 @@ namespace ZL {
class MenuManager {
protected:
Renderer& renderer;
/*
// Pre-loaded UI roots (loaded once in setupMenu)
std::shared_ptr<UiNode> mainMenuRoot;
std::shared_ptr<UiNode> aboutMenuRoot;
@@ -53,14 +53,15 @@ namespace ZL {
void enterGameOver(int score);
void enterHelp();
void enterConnectionLost();
*/
public:
UiManager uiManager;
MenuManager(Renderer& iRenderer);
void setupMenu();
//void setupMenu();
/*
// Returns true for states where Space should render and run (Gameplay, GameOver, ConnectionLost)
bool shouldRenderSpace() const;
GameState getState() const { return state; }
@@ -81,7 +82,7 @@ namespace ZL {
std::function<void(const std::string&, int)> onMultiplayerPressed;
std::function<void()> onShowPlayersPressed;
std::function<void()> forceSetupSpaceUICallback;
std::function<void()> forceSetupSpaceUICallback;*/
};
} // namespace ZL