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Vladislav Khorev committed 2025-03-02 15:46:53 +03:00
commit 54d0af8afb
8 files changed
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@@ -7,33 +7,7 @@ uniform vec3 targetPos; // Цель камеры
void main()
{
/*
float maxDistance = 2000;
float alpha = 0.0;
vec4 color = texture2D(Texture, texCoord);
vec3 dir = targetPos - eyePos;
float dirLengthSq = dot(dir, dir);
if (dirLengthSq > 0.0)
{
vec3 objToEye = vWorldPos - eyePos;
float t = dot(objToEye, dir) / dirLengthSq;
if (t >= 0.0 && t <= 1.0)
{
vec3 projection = eyePos + t * dir;
vec3 delta = vWorldPos - projection;
float distSq = dot(delta, delta);
if (distSq < maxDistance * maxDistance)
{
//color.a *= alpha; // Применяем прозрачность
color.rgb = vec3(1,0,0);
}
}
}
*/
vec4 color;
vec3 dirToCamera = normalize(eyePos - targetPos);