working on colors on the planet

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Vladislav Khorev committed 2026-01-02 22:01:33 +03:00
1 parent c9178cff3a
commit 570c96a628
3 files changed
+26 -48

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@@ -67,7 +67,8 @@ namespace ZL {
sandTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/sand2.png", ""));
stoneTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/rockdark2.png", ""));
stoneTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/rock.png", ""));
// Атмосфера
planetAtmosphereRenderStruct.data = planetData.getAtmosphereLod().vertexData;
@@ -302,8 +303,8 @@ namespace ZL {
// Позиция камеры (корабля) в мире
renderer.RenderUniform3fv("uViewPos", &Environment::shipPosition.v[0]);
renderer.RenderUniform1f("uHeightScale", 0.08f);
//renderer.RenderUniform1f("uHeightScale", 0.0f);
//renderer.RenderUniform1f("uHeightScale", 0.08f);
renderer.RenderUniform1f("uHeightScale", 0.0f);
renderer.RenderUniform1f("uDistanceToPlanetSurface", dist);
renderer.RenderUniform1f("uCurrentZFar", currentZFar);