Minor refactoring
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#pragma once
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#include "utils/ZLMath.h"
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#include "render/Renderer.h"
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#include <unordered_map>
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namespace ZL
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{
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VertexDataStruct LoadFromTextFile(const std::string& fileName, const std::string& ZIPFileName = "");
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VertexDataStruct LoadFromTextFile02(const std::string& fileName, const std::string& ZIPFileName = "");
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}
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