Minor refactoring
This commit is contained in:
1 parent
0a5a3b653d
commit
592e008914
43 files changed
+3589
-3594
No files matched your search
@@ -0,0 +1,88 @@
|
||||
#include "Game.h"
|
||||
#include "Environment.h"
|
||||
#include <iostream>
|
||||
|
||||
ZL::Game game;
|
||||
void MainLoop() {
|
||||
game.update();
|
||||
}
|
||||
int main(int argc, char* argv[]) {
|
||||
try
|
||||
{
|
||||
constexpr int CONST_WIDTH = 1280;
|
||||
constexpr int CONST_HEIGHT = 720;
|
||||
|
||||
ZL::Environment::width = CONST_WIDTH;
|
||||
ZL::Environment::height = CONST_HEIGHT;
|
||||
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
|
||||
std::cerr << "SDL_Init failed: " << SDL_GetError() << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
|
||||
SDL_Window* win = SDL_CreateWindow("Space Ship Game",
|
||||
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
CONST_WIDTH, CONST_HEIGHT,
|
||||
SDL_WINDOW_OPENGL);
|
||||
|
||||
if (!win) {
|
||||
std::cerr << "SDL_CreateWindow failed: " << SDL_GetError() << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_GLContext glContext = SDL_GL_CreateContext(win);
|
||||
if (!glContext) {
|
||||
std::cerr << "SDL_GL_CreateContext failed: " << SDL_GetError() << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Привязка контекста к окну — важно!
|
||||
SDL_GL_MakeCurrent(win, glContext);
|
||||
|
||||
ZL::Environment::window = win;
|
||||
#else
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
|
||||
SDL_Log("SDL init failed: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
|
||||
ZL::Environment::window = SDL_CreateWindow(
|
||||
"Space Ship Game",
|
||||
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
CONST_WIDTH, CONST_HEIGHT,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN
|
||||
);
|
||||
|
||||
SDL_GLContext ctx = SDL_GL_CreateContext(ZL::Environment::window);
|
||||
SDL_GL_MakeCurrent(ZL::Environment::window, ctx);
|
||||
#endif
|
||||
|
||||
game.setup();
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
emscripten_set_main_loop(MainLoop, 0, 1);
|
||||
#else
|
||||
while (!game.shouldExit()) {
|
||||
game.update();
|
||||
SDL_Delay(2);
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
std::cout << e.what() << std::endl;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in new issue
Block a user