Fixing particles

This commit is contained in:
Vladislav Khorev committed 2026-03-08 19:07:02 +03:00
1 parent 9da3cc4401
commit 59b5bea540
11 files changed
+182 -123

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+28 -16
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@@ -381,7 +381,7 @@ namespace ZL {
glBindBuffer(GL_ARRAY_BUFFER, positionVBO->getBuffer());
glBufferData(GL_ARRAY_BUFFER, data.PositionData.size() * 12, &data.PositionData[0], GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, data.PositionData.size() * 12, &data.PositionData[0], GL_DYNAMIC_DRAW);
if (data.TexCoordData.size() > 0)
{
@@ -392,7 +392,7 @@ namespace ZL {
glBindBuffer(GL_ARRAY_BUFFER, texCoordVBO->getBuffer());
glBufferData(GL_ARRAY_BUFFER, data.TexCoordData.size() * 8, &data.TexCoordData[0], GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, data.TexCoordData.size() * 8, &data.TexCoordData[0], GL_DYNAMIC_DRAW);
}
if (data.NormalData.size() > 0)
@@ -404,7 +404,7 @@ namespace ZL {
glBindBuffer(GL_ARRAY_BUFFER, normalVBO->getBuffer());
glBufferData(GL_ARRAY_BUFFER, data.NormalData.size() * 12, &data.NormalData[0], GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, data.NormalData.size() * 12, &data.NormalData[0], GL_DYNAMIC_DRAW);
}
if (data.TangentData.size() > 0)
@@ -416,7 +416,7 @@ namespace ZL {
glBindBuffer(GL_ARRAY_BUFFER, tangentVBO->getBuffer());
glBufferData(GL_ARRAY_BUFFER, data.TangentData.size() * 12, &data.TangentData[0], GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, data.TangentData.size() * 12, &data.TangentData[0], GL_DYNAMIC_DRAW);
}
if (data.BinormalData.size() > 0)
@@ -428,7 +428,7 @@ namespace ZL {
glBindBuffer(GL_ARRAY_BUFFER, binormalVBO->getBuffer());
glBufferData(GL_ARRAY_BUFFER, data.BinormalData.size() * 12, &data.BinormalData[0], GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, data.BinormalData.size() * 12, &data.BinormalData[0], GL_DYNAMIC_DRAW);
}
if (data.ColorData.size() > 0)
@@ -440,7 +440,7 @@ namespace ZL {
glBindBuffer(GL_ARRAY_BUFFER, colorVBO->getBuffer());
glBufferData(GL_ARRAY_BUFFER, data.ColorData.size() * 12, &data.ColorData[0], GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, data.ColorData.size() * 12, &data.ColorData[0], GL_DYNAMIC_DRAW);
}
}
@@ -846,8 +846,25 @@ namespace ZL {
glVertexAttribPointer(shader->attribList[attribName], 3, GL_FLOAT, GL_FALSE, stride, pointer);
}
void Renderer::DisableVertexAttribArray(const std::string& attribName)
{
auto shader = shaderManager.GetCurrentShader();
auto it = shader->attribList.find(attribName);
if (it != shader->attribList.end())
glDisableVertexAttribArray(it->second);
}
void Renderer::DrawVertexRenderStruct(const VertexRenderStruct& VertexRenderStruct)
{
#ifndef EMSCRIPTEN
#ifndef __ANDROID__
if (VertexRenderStruct.vao) {
glBindVertexArray(VertexRenderStruct.vao->getBuffer());
shaderManager.EnableVertexAttribArrays();
}
#endif
#endif
static const std::string vNormal("vNormal");
static const std::string vTangent("vTangent");
static const std::string vBinormal("vBinormal");
@@ -861,51 +878,46 @@ namespace ZL {
{
glBindBuffer(GL_ARRAY_BUFFER, VertexRenderStruct.normalVBO->getBuffer());
VertexAttribPointer3fv(vNormal, 0, NULL);
//EnableVertexAttribArray(vNormal);
}
else
{
//DisableVertexAttribArray(vNormal);
DisableVertexAttribArray(vNormal);
}
if (VertexRenderStruct.data.TangentData.size() > 0)
{
glBindBuffer(GL_ARRAY_BUFFER, VertexRenderStruct.tangentVBO->getBuffer());
VertexAttribPointer3fv(vTangent, 0, NULL);
//EnableVertexAttribArray(vTangent);
}
else
{
//DisableVertexAttribArray(vTangent);
DisableVertexAttribArray(vTangent);
}
if (VertexRenderStruct.data.BinormalData.size() > 0)
{
glBindBuffer(GL_ARRAY_BUFFER, VertexRenderStruct.binormalVBO->getBuffer());
VertexAttribPointer3fv(vBinormal, 0, NULL);
//EnableVertexAttribArray(vBinormal);
}
else
{
//DisableVertexAttribArray(vBinormal);
DisableVertexAttribArray(vBinormal);
}
if (VertexRenderStruct.data.ColorData.size() > 0)
{
glBindBuffer(GL_ARRAY_BUFFER, VertexRenderStruct.colorVBO->getBuffer());
VertexAttribPointer3fv(vColor, 0, NULL);
//EnableVertexAttribArray(vColor);
}
else
{
//DisableVertexAttribArray(vColor);
DisableVertexAttribArray(vColor);
}
if (VertexRenderStruct.data.TexCoordData.size() > 0)
{
glBindBuffer(GL_ARRAY_BUFFER, VertexRenderStruct.texCoordVBO->getBuffer());
VertexAttribPointer2fv(vTexCoord, 0, NULL);
//EnableVertexAttribArray(vTexCoord);
}
else
{
//DisableVertexAttribArray(vTexCoord);
DisableVertexAttribArray(vTexCoord);
}
glBindBuffer(GL_ARRAY_BUFFER, VertexRenderStruct.positionVBO->getBuffer());
+2
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@@ -138,6 +138,8 @@ namespace ZL {
void VertexAttribPointer3fv(const std::string& attribName, int stride, const char* pointer);
void DisableVertexAttribArray(const std::string& attribName);
void DrawVertexRenderStruct(const VertexRenderStruct& VertexRenderStruct);
};
+13 -1
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@@ -200,7 +200,6 @@ namespace ZL {
{
glEnableVertexAttribArray(attrib.second);
}
}
@@ -232,6 +231,19 @@ namespace ZL {
}
}
void ShaderManager::EnableVertexAttribArrays()
{
if (shaderStack.size() != 0) {
auto& shaderResource = shaderResourceMap[shaderStack.top()];
auto& shaderAttribList = shaderResource->attribList;
for (auto& attrib : shaderAttribList)
{
glEnableVertexAttribArray(attrib.second);
}
}
}
std::shared_ptr <ShaderResource> ShaderManager::GetCurrentShader() {
if (shaderStack.size() == 0) {
throw std::runtime_error("Shader stack underflow!");
+1
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@@ -42,6 +42,7 @@ namespace ZL {
void PushShader(const std::string& shaderName);
void PopShader();
void EnableVertexAttribArrays();
std::shared_ptr<ShaderResource> GetCurrentShader();
};