Working with phone and time
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@@ -52,10 +52,6 @@ namespace ZL {
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// Returns false if a transition is already in progress.
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bool startDarklandsTransition();
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// Global night mode state — persists across location transitions.
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bool isNight = false;
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bool isDawn = false; // sub-variant of night: brighter pink ambient, same lighting
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Inventory inventory;
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InteractiveObject* pickedUpObject = nullptr;
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