Added localization to Android
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@ -9,6 +9,8 @@
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#include <windows.h>
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#include <windows.h>
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#elif defined(__EMSCRIPTEN__)
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#elif defined(__EMSCRIPTEN__)
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#include <emscripten.h>
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#include <emscripten.h>
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#elif defined(__ANDROID__)
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#include <SDL.h>
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#endif
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#endif
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namespace FRG {
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namespace FRG {
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@ -100,6 +102,25 @@ Language detectSystemLanguage() {
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if (primaryLang == LANG_RUSSIAN) return Language::Russian;
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if (primaryLang == LANG_RUSSIAN) return Language::Russian;
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if (primaryLang == LANG_ENGLISH) return Language::English;
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if (primaryLang == LANG_ENGLISH) return Language::English;
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#elif defined(__ANDROID__)
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SDL_Locale* locales = SDL_GetPreferredLocales();
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if (locales) {
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Language detected = Language::English;
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for (SDL_Locale* l = locales; l->language; ++l) {
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std::string langCode = l->language;
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if (langCode == "ru") {
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detected = Language::Russian;
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break;
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}
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if (langCode == "en") {
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detected = Language::English;
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break;
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}
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}
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SDL_free(locales);
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return detected;
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}
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#else
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#else
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// Linux / SteamOS
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// Linux / SteamOS
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const char* langEnv = std::getenv("LC_ALL");
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const char* langEnv = std::getenv("LC_ALL");
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