Fixing books rotation and books appearance in darklands
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.gitignore
vendored
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.gitignore
vendored
@ -406,3 +406,6 @@ proj-web/build
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proj-windows/build
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proj-windows/build
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public
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public
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web_resources/
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web_resources/
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pc_resources/
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resources_hd/
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web_resources_x2/
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@ -185,8 +185,31 @@
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{
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{
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"name": "D_Books_005",
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"name": "D_Books_005",
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"texturePath": "resources/w/exterior/texAtlas001.png",
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"texturePath": "resources/w/exterior/texAtlas001.png",
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"textureDarkandsPath": "resources/w/exterior/texAtlas001.png",
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"meshPath": "resources/w/interior/D_Books_006.txt.bin",
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"meshPath": "resources/w/interior/D_Books_005.txt.bin",
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"rotationX": 0.0,
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"rotationY": 0.0,
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"rotationZ": 0.0,
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"positionX": 0.0,
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"positionY": -5.0,
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"positionZ": 0.0,
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"scale": 1.0
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},
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{
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"name": "D_Books_part1_006",
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"texturePath": "resources/w/exterior/texAtlas001.png",
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"meshPath": "resources/w/interior/D_Books.001_006.txt.bin",
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"rotationX": 0.0,
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"rotationY": 0.0,
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"rotationZ": 0.0,
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"positionX": 0.0,
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"positionY": -5.0,
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"positionZ": 0.0,
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"scale": 1.0
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},
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{
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"name": "D_Books_part2_006",
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"texturePath": "resources/w/exterior/texAtlas001.png",
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"meshPath": "resources/w/interior/D_Books.002_006.txt.bin",
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"rotationX": 0.0,
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"rotationX": 0.0,
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"rotationY": 0.0,
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"rotationY": 0.0,
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"rotationZ": 0.0,
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"rotationZ": 0.0,
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@ -198,7 +221,6 @@
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{
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{
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"name": "D_Folders_005",
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"name": "D_Folders_005",
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"texturePath": "resources/w/exterior/texAtlas001.png",
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"texturePath": "resources/w/exterior/texAtlas001.png",
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"textureDarkandsPath": "resources/w/exterior/texAtlas001.png",
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"meshPath": "resources/w/interior/D_Folders_005.txt.bin",
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"meshPath": "resources/w/interior/D_Folders_005.txt.bin",
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"rotationX": 0.0,
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"rotationX": 0.0,
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"rotationY": 0.0,
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"rotationY": 0.0,
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@ -211,7 +233,6 @@
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{
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{
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"name": "D_report_cards_005",
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"name": "D_report_cards_005",
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"texturePath": "resources/w/exterior/texAtlas001.png",
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"texturePath": "resources/w/exterior/texAtlas001.png",
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"textureDarkandsPath": "resources/w/exterior/texAtlas001.png",
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"meshPath": "resources/w/interior/D_report_cards_005.txt.bin",
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"meshPath": "resources/w/interior/D_report_cards_005.txt.bin",
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"rotationX": 0.0,
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"rotationX": 0.0,
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"rotationY": 0.0,
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"rotationY": 0.0,
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@ -1,29 +0,0 @@
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===Vertices (Split by UV/Normal): 14
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V 0: Pos(-1.0, 1.0, 1.0) Norm(-0.577328, 0.577361, 0.577361) UV(0.875, 0.5)
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V 1: Pos(1.0, -1.0, 1.0) Norm(0.577328, -0.577361, 0.577361) UV(0.625, 0.75)
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V 2: Pos(1.0, 1.0, 1.0) Norm(0.577372, 0.577339, 0.577339) UV(0.625, 0.5)
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V 3: Pos(-1.0, -1.0, -1.0) Norm(-0.577328, -0.577361, -0.577361) UV(0.375, 1.0)
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V 4: Pos(1.0, -1.0, -1.0) Norm(0.577372, -0.577339, -0.577339) UV(0.375, 0.75)
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V 5: Pos(-1.0, -1.0, 1.0) Norm(-0.577372, -0.577339, 0.577339) UV(0.625, 0.0)
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V 6: Pos(-1.0, 1.0, -1.0) Norm(-0.577372, 0.577339, -0.577339) UV(0.375, 0.25)
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V 7: Pos(-1.0, -1.0, -1.0) Norm(-0.577328, -0.577361, -0.577361) UV(0.375, 0.0)
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V 8: Pos(1.0, 1.0, -1.0) Norm(0.577328, 0.577361, -0.577361) UV(0.375, 0.5)
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V 9: Pos(-1.0, -1.0, -1.0) Norm(-0.577328, -0.577361, -0.577361) UV(0.125, 0.75)
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V 10: Pos(-1.0, 1.0, -1.0) Norm(-0.577372, 0.577339, -0.577339) UV(0.125, 0.5)
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V 11: Pos(-1.0, 1.0, 1.0) Norm(-0.577328, 0.577361, 0.577361) UV(0.625, 0.25)
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V 12: Pos(-1.0, -1.0, 1.0) Norm(-0.577372, -0.577339, 0.577339) UV(0.875, 0.75)
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V 13: Pos(-1.0, -1.0, 1.0) Norm(-0.577372, -0.577339, 0.577339) UV(0.625, 1.0)
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===Triangles (Indices): 12
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Tri: 0 1 2
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Tri: 1 3 4
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Tri: 5 6 7
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Tri: 8 9 10
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Tri: 2 4 8
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Tri: 11 8 6
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Tri: 0 12 1
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Tri: 1 13 3
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Tri: 5 11 6
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Tri: 8 4 9
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Tri: 2 1 4
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Tri: 11 2 8
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BIN
resources/w/interior/D_Books.001_006.txt.bin
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resources/w/interior/D_Books.001_006.txt.bin
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BIN
resources/w/interior/D_Books.002_006.txt.bin
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resources/w/interior/D_Books.002_006.txt.bin
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