Working on script to reduce bones

This commit is contained in:
Vladislav Khorev committed 2026-06-14 14:11:44 +03:00
1 parent db456bde09
commit 5d427af9f7
71 files changed
+3937607 -60

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@@ -10,7 +10,7 @@ varying float fogDistance;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 ModelViewMatrix;
uniform mat4 uBoneMatrices[64];
uniform mat4 uBoneMatrices[58];
uniform vec3 uPlayerEyePos;
void main()
-2
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@@ -6,8 +6,6 @@ varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture,texCoord).rgba;
//gl_FragColor = vec4(color.rgb*0.1 + vec3(0.9, 0.9, 0.9), 1.0);
gl_FragColor = vec4(color.rgb, color.a * uAlpha);
}
+1 -1
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@@ -10,7 +10,7 @@ varying float fogDistance;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 ModelViewMatrix;
uniform mat4 uBoneMatrices[64];
uniform mat4 uBoneMatrices[58];
uniform vec3 uPlayerEyePos;
void main()
+1 -1
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@@ -14,7 +14,7 @@ varying float fogDistance;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 ModelViewMatrix;
uniform mat4 uLightFromCamera;
uniform mat4 uBoneMatrices[64];
uniform mat4 uBoneMatrices[58];
uniform vec3 uPlayerEyePos;
void main()
+1 -1
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@@ -13,7 +13,7 @@ varying vec3 fragNormal;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 ModelViewMatrix;
uniform mat4 uBoneMatrices[64];
uniform mat4 uBoneMatrices[58];
uniform vec3 uPlayerEyePos;
void main()
@@ -15,7 +15,7 @@ varying vec3 fragViewPos;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 ModelViewMatrix;
uniform mat4 uLightFromCamera;
uniform mat4 uBoneMatrices[64];
uniform mat4 uBoneMatrices[58];
uniform vec3 uPlayerEyePos;
void main()
@@ -6,7 +6,7 @@ attribute vec4 aBoneWeights0;
attribute vec2 aBoneWeights1;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 uBoneMatrices[64];
uniform mat4 uBoneMatrices[58];
void main()
{
+1 -1
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@@ -8,7 +8,7 @@ attribute vec2 aBoneWeights1;
varying vec2 texCoord;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 uBoneMatrices[64];
uniform mat4 uBoneMatrices[58];
void main()
{
+1 -1
View File
@@ -13,7 +13,7 @@ varying vec3 fragNormal;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 ModelViewMatrix;
uniform mat4 uLightFromCamera;
uniform mat4 uBoneMatrices[64];
uniform mat4 uBoneMatrices[58];
void main()
{