Working on script to reduce bones
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db456bde09
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@@ -64,16 +64,18 @@ namespace ZL
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player = std::make_unique<Character>();
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player->loadBinaryAnimation(AnimationState::STAND, "resources/w/gg/new/gg_stand_idle001.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::WALK, "resources/w/gg/new/gg_walk001.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::STAND_TO_ACTION, "resources/w/gg/new/gg_stand_to_action001.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::ACTION_ATTACK, "resources/w/gg/gg_action_chop001.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::ACTION_ATTACK_2, "resources/w/gg/gg_action_stab001.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::ACTION_IDLE, "resources/w/gg/gg_action_idle002.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::ACTION_TO_STAND, "resources/w/gg/new/gg_action_to_stand001.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::ACTION_TO_DEATH, "resources/w/gg/new/gg_die001.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::DEATH_IDLE, "resources/w/gg/new/gg_die_idle001.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::STAND, "resources/w/gg/new2/gg_stand_idle001_small.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::WALK, "resources/w/gg/new2/gg_walk001_small.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::STAND_TO_ACTION, "resources/w/gg/new2/gg_stand_to_action001_small.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::ACTION_ATTACK, "resources/w/gg/new2/gg_action_chop001_small.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::ACTION_ATTACK_2, "resources/w/gg/new2/gg_action_stab001_small.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::ACTION_IDLE, "resources/w/gg/new2/gg_action_idle002_small.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::ACTION_TO_STAND, "resources/w/gg/new2/gg_action_to_stand001_small.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::ACTION_TO_DEATH, "resources/w/gg/new2/gg_die001_small.anim", CONST_ZIP_FILE);
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player->loadBinaryAnimation(AnimationState::DEATH_IDLE, "resources/w/gg/new2/gg_die_idle001_small.anim", CONST_ZIP_FILE);
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player->weaponTexture = renderer.textureManager.LoadFromPng("resources/w/gg/Props.png", CONST_ZIP_FILE);
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player->weaponMesh.data = LoadFromTextFile02("resources/w/gg/knife002.txt", CONST_ZIP_FILE);
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