More work on states, added bot
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@@ -26,12 +26,6 @@ struct LocationState : public ISaveable {
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std::string targetInteractNpcId;
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std::string targetTeleportZoneId;
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// ---- World-mode flags (synced from Game after each transition) ----
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bool isDarklands = false;
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bool isNight = false;
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bool isDawn = false;
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NpcCar taxiCarInitialState;
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NpcCar taxiCar;
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bool taxiArrivedCallbackCalled = false;
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