Adapting music to web, fixing scripts, fixing bug in initial state
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@@ -82,6 +82,10 @@ namespace FRG {
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MenuManager menuManager;
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void activateSlowMoEffect();
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#ifdef EMSCRIPTEN
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static Game* s_instance;
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#endif
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private:
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// Unified pointer handling: mouse-left and a single touch share one path.
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@@ -160,7 +164,6 @@ namespace FRG {
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int countNonUiPointers() const;
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#ifdef EMSCRIPTEN
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static Game* s_instance;
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static void onResourcesZipLoaded(unsigned handle, void* userData, const char* filename);
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static void onResourcesZipError(unsigned handle, void* userData, int httpStatus);
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static void onResourcesZipProgress(unsigned handle, void* userData, int percentComplete);
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