Adapting music to web, fixing scripts, fixing bug in initial state

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Vladislav Khorev committed 2026-07-24 23:58:29 +03:00
1 parent c3f449b999
commit 5ecf5fb9d7
43 files changed
+875 -388

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@@ -83,29 +83,40 @@ void GameState::save(nlohmann::json& out) const
void GameState::load(const nlohmann::json& in)
{
//logger() << "GameState::load step 1" << std::endl;
// --- World ---
currentLocationName = in.value("currentLocationName", currentLocationName);
isDarklands = in.value("isDarklands", isDarklands);
isNight = in.value("isNight", isNight);
isDawn = in.value("isDawn", isDawn);
//() << "GameState::load step 2" << std::endl;
// --- Player resources ---
playerHp = in.value("playerHp", playerHp);
playerMaxHp = in.value("playerMaxHp", playerMaxHp);
money = in.value("money", money);
//logger() << "GameState::load step 3" << std::endl;
// --- Script globals ---
globalInts.clear();
if (in.contains("globalInts") && in["globalInts"].is_object()) {
for (const auto& [k, v] : in["globalInts"].items())
globalInts[k] = v.get<int>();
}
//logger() << "GameState::load step 4" << std::endl;
globalFloats.clear();
if (in.contains("globalFloats") && in["globalFloats"].is_object()) {
for (const auto& [k, v] : in["globalFloats"].items())
globalFloats[k] = v.get<float>();
}
//logger() << "GameState::load step 5" << std::endl;
// --- Tutorial ---
tutorialStep = static_cast<TutorialStep>(in.value("tutorialStep", static_cast<int>(tutorialStep)));
uniIntTutorialState = static_cast<UniIntTutorialState>(in.value("uniIntTutorialState", static_cast<int>(uniIntTutorialState)));
@@ -115,15 +126,21 @@ void GameState::load(const nlohmann::json& in)
tutorialJournalScreenOpened = in.value("tutorialJournalScreenOpened", tutorialJournalScreenOpened);
tutorialNeedOpenTaxiScreen = in.value("tutorialNeedOpenTaxiScreen", tutorialNeedOpenTaxiScreen);
//logger() << "GameState::load step 6" << std::endl;
// --- Phone / chat ---
if (in.contains("chatUnread") && in["chatUnread"].is_array()) {
for (int i = 0; i < 3 && i < static_cast<int>(in["chatUnread"].size()); ++i)
chatUnread[i] = in["chatUnread"][i].get<bool>();
}
//logger() << "GameState::load step 7" << std::endl;
if (in.contains("chatPreviewMsg") && in["chatPreviewMsg"].is_array()) {
for (int i = 0; i < 3 && i < static_cast<int>(in["chatPreviewMsg"].size()); ++i)
chatPreviewMsg[i] = in["chatPreviewMsg"][i].get<std::string>();
}
//logger() << "GameState::load step 8" << std::endl;
if (in.contains("chatHistory") && in["chatHistory"].is_array()) {
for (int i = 0; i < 3 && i < static_cast<int>(in["chatHistory"].size()); ++i) {
chatHistory[i].clear();
@@ -136,26 +153,38 @@ void GameState::load(const nlohmann::json& in)
}
}
}
}
//logger() << "GameState::load step 8" << std::endl;
// --- Inventory ---
if (in.contains("inventory")) inventory.load(in["inventory"]);
//logger() << "GameState::load step 9" << std::endl;
// --- Quest journal ---
if (in.contains("questJournal")) questJournal.load(in["questJournal"]);
logger() << "GameState::load step 10" << std::endl;
// --- Locations ---
if (in.contains("locations") && in["locations"].is_object()) {
for (const auto& [name, locJson] : in["locations"].items()) {
//logger() << "GameState::load step 10.1: " << name << std::endl;
auto it = locations.find(name);
if (it != locations.end() && it->second) {
it->second->load(locJson);
}
}
}
//logger() << "GameState::load step 11" << std::endl;
// --- Taxi ---
taxiIsCalled = in.value("taxiIsCalled", taxiIsCalled);
//logger() << "GameState::load step 12" << std::endl;
}
} // namespace FRG