Fixing inventory and HUD screen
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03681bedaf
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5f7e66f765
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@@ -81,6 +81,8 @@ namespace ZL {
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hudStep5aRoot = loadUiFromFile("resources/w/ui/hud_step5a.json", renderer, zipFile);
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hudStep5bRoot = loadUiFromFile("resources/w/ui/hud_step5b.json", renderer, zipFile);
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hudStep5abRoot = loadUiFromFile("resources/w/ui/hud_step5ab.json", renderer, zipFile);
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hudUniExtRoot = loadUiFromFile("resources/w/ui/hud_uni_ext.json", renderer, zipFile);
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hudUniIntRoot = loadUiFromFile("resources/w/ui/hud_uni_int.json", renderer, zipFile);
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phoneChatListRoot = loadUiFromFile("resources/w/ui/screen_phone_chat_list.json", renderer, zipFile);
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phoneChat1Root = loadUiFromFile("resources/w/ui/screen_phone_chat1.json", renderer, zipFile);
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phoneChat2Root = loadUiFromFile("resources/w/ui/screen_phone_chat2.json", renderer, zipFile);
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@@ -123,12 +125,6 @@ namespace ZL {
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uiManager.setButtonCallback("inventoryExitButton", [this](const std::string&) {
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closeInventory();
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});
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/*
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uiManager.pushMenuFromSavedRoot(inventoryRoot);
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uiManager.setTextButtonCallback("close_inventory_button", [this](const std::string&) {
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closeInventory();
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});
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const auto& items = inventory->getItems();
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std::string itemText;
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@@ -139,11 +135,74 @@ namespace ZL {
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itemText = "Inventory (" + std::to_string(items.size()) + " items)\n\n";
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for (size_t i = 0; i < items.size(); ++i) {
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itemText += std::to_string(i + 1) + ". " + items[i].name + "\n";
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const int maxSlots = 7;
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for (int i = 0; i < maxSlots; ++i) {
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const std::string btnName = "item" + std::to_string(i + 1) + "Button";
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if (i < static_cast<int>(items.size())) {
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uiManager.setNodeVisible(btnName, true);
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auto btn = uiManager.findButton(btnName);
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if (btn) {
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auto tex = renderer.textureManager.LoadFromPng(items[i].icon, zipFile_, true);
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btn->texNormal = btn->texHover = btn->texPressed = tex;
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}
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uiManager.setButtonCallback(btnName, [this, i](const std::string&) {
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selectInventoryItem(i);
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});
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}
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else {
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uiManager.setNodeVisible(btnName, false);
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}
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}
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inventorySelectedIndex_ = -1;
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if (!items.empty()) {
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selectInventoryItem(0);
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}
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}
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}
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uiManager.setText("inventory_items_text", itemText);*/
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}
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void MenuManager::selectInventoryItem(int index) {
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const auto& items = inventory->getItems();
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if (index < 0 || index >= static_cast<int>(items.size())) return;
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// Revert previously selected button to its regular icon
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if (inventorySelectedIndex_ >= 0 && inventorySelectedIndex_ < static_cast<int>(items.size())) {
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const std::string prevBtnName = "item" + std::to_string(inventorySelectedIndex_ + 1) + "Button";
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auto prevBtn = uiManager.findButton(prevBtnName);
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if (prevBtn) {
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auto tex = renderer.textureManager.LoadFromPng(items[inventorySelectedIndex_].icon, zipFile_, true);
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prevBtn->texNormal = prevBtn->texHover = prevBtn->texPressed = tex;
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}
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}
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inventorySelectedIndex_ = index;
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const auto& item = items[index];
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// Highlight newly selected button with its selected icon
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const std::string btnName = "item" + std::to_string(index + 1) + "Button";
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auto btn = uiManager.findButton(btnName);
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if (btn) {
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const std::string& selPath = item.selectedIcon.empty() ? item.icon : item.selectedIcon;
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auto tex = renderer.textureManager.LoadFromPng(selPath, zipFile_, true);
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btn->texNormal = btn->texHover = btn->texPressed = tex;
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}
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// Update the large selected picture on the right panel
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auto img = uiManager.findStaticImage("selectedItemPic");
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if (img) {
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const std::string& path = item.selectedIcon.empty() ? item.icon : item.selectedIcon;
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img->texture = renderer.textureManager.LoadFromPng(path, zipFile_, true);
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}
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uiManager.setText("selectedText", item.name);
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uiManager.setText("selectedDescription", item.description);
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}
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void MenuManager::closeInventory() {
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state = GameState::Gameplay;
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uiManager.popMenu();
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@@ -267,6 +326,11 @@ namespace ZL {
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openPhoneScreen();
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});
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}
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if (uiManager.findButton("inventoryButton")) {
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uiManager.setButtonCallback("inventoryButton", [this](const std::string&) {
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openInventory();
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});
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}
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if (uiManager.findButton("journalButton")) {
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uiManager.setButtonCallback("journalButton", [this](const std::string&) {
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openQuestJournal();
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@@ -274,6 +338,37 @@ namespace ZL {
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}
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if (tutorialPhoneScreenOpened) uiManager.setNodeVisible("hint6a", false);
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if (tutorialJournalScreenOpened) uiManager.setNodeVisible("hint6b", false);
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if (tutorialPhoneScreenOpened && tutorialJournalScreenOpened) {
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tutorialStep = TutorialStep::Step6;
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}
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}
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void MenuManager::setupGameplayHudCallbacks() {
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uiManager.setButtonCallback("phoneButton", [this](const std::string&) {
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openPhoneScreen();
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});
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uiManager.setButtonCallback("inventoryButton", [this](const std::string&) {
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openInventory();
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});
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uiManager.setButtonCallback("journalButton", [this](const std::string&) {
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openQuestJournal();
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});
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}
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void MenuManager::onLocationChanged(const std::string& locationName) {
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if (state != GameState::Gameplay) return;
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if (locationName == "uni_exterior") {
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uiManager.replaceRoot(hudUniExtRoot);
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setupGameplayHudCallbacks();
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} else if (locationName == "uni_interior") {
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uiManager.replaceRoot(hudUniIntRoot);
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setupGameplayHudCallbacks();
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} else {
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// Returning to dorm: reuse step5ab, suppress already-completed hints
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uiManager.replaceRoot(hudStep5abRoot);
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setupStep5Callbacks();
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}
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}
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void MenuManager::advanceTutorialStep() {
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