Clean up UI, work on tutorial

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Vladislav Khorev committed 2026-06-08 22:09:24 +03:00
1 parent cfbd29d5b1
commit 619de45221
79 files changed
+5122 -316

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@@ -75,9 +75,10 @@ namespace ZL
player->loadBinaryAnimation(AnimationState::ACTION_TO_DEATH, "resources/w/gg/new/gg_die001.anim", CONST_ZIP_FILE);
player->loadBinaryAnimation(AnimationState::DEATH_IDLE, "resources/w/gg/new/gg_die_idle001.anim", CONST_ZIP_FILE);
player->weaponTexture = renderer.textureManager.LoadFromPng("resources/w/white.png", CONST_ZIP_FILE);
player->weaponTexture = renderer.textureManager.LoadFromPng("resources/w/gg/Props.png", CONST_ZIP_FILE);
player->weaponMesh.data = LoadFromTextFile02("resources/w/gg/knife002.txt", CONST_ZIP_FILE);
player->weaponMesh.data.Scale(0.1f);
player->weaponMesh.data.Move(Vector3f(0, -0.3, 0));
player->weaponMesh.data.Scale(0.2f);
player->weaponMesh.RefreshVBO();
player->weaponAttachBoneName = "RightHand";
player->weaponInitialRotation = Eigen::AngleAxisf(-M_PI * 0.5, Eigen::Vector3f::UnitZ()).toRotationMatrix();