Clean up UI, work on tutorial
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@@ -106,6 +106,8 @@ namespace ZL
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// Used by the tutorial system to detect the "tap to walk" gesture.
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std::function<void()> onPlayerFloorWalk;
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std::function<void()> onPlayerTaxiRequired;
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// Set by Game after setup(). Lua and onDeathAnimComplete call this to
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// request the transition without coupling Location to Game directly.
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std::function<bool()> requestDarklandsTransition;
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